20 days to go
once again, I spent a good portion of the weekend working on HA! on and off. Most of the cosmetic & logic bugs on my list are done (still a couple left) and I'm happy to say the traps system is complete (needs more testing of course).
Skills are not done yet, may not be by my deadline, but they are in progress. A few of the items on my wishlist may make it in after all, which would be nice. I think door traps probably will, since they will reuse many of the routines from the floor traps.
Also, as a result of the trap code, some other things have made it in. Namely poison & poison resistance, sleep & sleep resistance, and confusion. Most of that code is broken out in a way that other things will be able to take advantage of it (i.e. spells, attacks, etc...) Some monsters already have a poisonous attack.
I'm feeling pretty good about pushing 0.1.6 out at the end of the month.
that's all for now.