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George Clingerman       XNADevelopment.com XNA
XNA Notes 010
With GDC 2011 wrapping up there were a LOT of great interviews and posts with and about XNA and XBLIG and some of our more notorious developers. Definitely worth spending many, many hours watching, listening and reading all those. Very inspiring! Also, don’t forget to get signed up for Dream Build Play! And just as an early warning reminder do NOT, I repeat do NOT wait to submit your game the last day. There are major issues submitting the last day every year and you do not want all your hard work ......

Posted On Friday, March 11, 2011 10:41 AM

A Kingdom to Conquer
Wifey took a little min-vacation this weekend (she works, hard, I like to give her as many weekends off as possible) so I've been home alone with all four boys. So, I did what any normal guy does when he's changing diapers, making breakfast, lunch and dinner and breaking up fights for four boys...I started coding a new game. I had been standing looking at my bookshelf, trying to decide which of my new books I should start reading, when my eye fell on an old PC game I had purchased quite a while ago. ......

Posted On Saturday, January 10, 2009 9:28 PM

XNADevelopment.com - Need a little polish for your XBLCG? Ever wonder what button was that?
Every game needs a screen to define what button does what in the game. It helps for those moments when the player is scratching their head going, now what button did what again?! So when you're creating your game, you're going to want to take a little time to add that screen into your game. Or if you feel like using my code, you could spend an even smaller amount of time! Recognizing that I was going to be making this screen often for all of my sample games I release for my site (I'm working hard ......

Posted On Monday, November 10, 2008 4:50 PM

Everyone's day looks like this right?
With XBox Live Community Games (XBLCG) going live soon, I've been thinking a lot about things that are going to help all of us be successful. One of those things is encouraging hobbyist and independent developers looking to get their game out to the public to consider the quality of the game. Flooding XBLCG with a lot of poorly implemented games missing most of the polish that regular XBox Live Arcade (XBLA) titles have will quickly sink our ship. Microsoft has already made some effort encouraging ......

Posted On Friday, November 7, 2008 6:13 PM

1,000 posts and climbing!
It's been a long time coming and most of the other MVPs have already been there and gone (yeah, you Mr. ZMan with your 5,000 posts...), but today, I finally hit 1,000 posts on the XNA forums! I love helping out new people and putting my time in at the Creator's forum is a great way to do that. It's fun but it's definitely an activity that consumes a lot of my time. But watching the community grow makes it feels totally worth it. I love being part of it all and feel like I'm doing my small piece contributing ......

Posted On Sunday, October 19, 2008 1:05 PM

XBox Live and Creator's Club Online down today...
Just in case you didn't know, XBox Live and the Creator's Club website are both down today. You can read the XNA team blog for more details. But all is not lost, you should have plenty to do in your spare time. One thing you could do is head over to XNAResources.com. That's right, they're back! And they're starting a new 2D tutorial series that looks like it's going to be an extremely useful set of tutorials for the community. (Welcome back guys! It feels good to be recommending your site again.) ......

Posted On Monday, September 29, 2008 8:35 AM

XNADevelopment.com - It's a Control Thing!
I've been playing with a lot of different projects lately trying to work on adding more polish to them. One of the things that I've been trying to do is add in controller images (provided by Microsoft off the Creator's website) when appropriate. So instead of just saying, "Press X to jump!", I stick the X button image into the line of text to pretty it up a little. Well, that was getting old quick because I was having to do so much manual work lining it all up. Basically, I would have to draw the ......

Posted On Saturday, September 27, 2008 9:52 PM

Big money, fast cars, hot women and being quoted in Official XBox Magazine
That's the life of an XNA MVP. When you play with XNA, you're in the power seat. The world is your oyster. When people find out you know how to make games using XNA, doors open. You skip lines. People look at you and think, "Who the heck is that guy? And why did he just walk into the post?"...wait? what? Ok, so maybe day dreaming all of that while walking isn't such a great idea. But after you regain consciousness and the bump on your head heals, you might just find out that one of those things is ......

Posted On Thursday, September 25, 2008 6:13 PM

Taking the Microsoft 2D tutorial just a few steps further...
I have completed my first video tutorial! And I have to say, video tutorials are pretty dang hard to do. I did have a lot of fun doing it but I don't see this being a common trend for me. XNADevelopment.com is going to remain a simple step by step text based tutorial site. I just have a lot more fun putting those together and text is a much more forgiving medium than video! You can tell when watching the video that I ran into some sound issues. I didn't find that out until I was completely finished ......

Posted On Wednesday, September 24, 2008 8:47 PM

The 3.0 BETA has possessed XNADevelopment.com
I wasn't planning on doing it. The XNA 3.0 framework (even in BETA form) just has so many awesome features I want to take advantage of that I couldn't resist. So I whirled through my site in a conversion frenzy and moved every single bit of downloadable source code (about 25 different projects) to the XNA 3.0 BETA framework. Some of the projects lost sound (I was using older XACT projects and I either need to re-create those or use the new Content pipeline features and just drop some sounds in) but ......

Posted On Saturday, September 20, 2008 9:57 PM

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