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        <title>Managed DirectX Tutorials</title>
        <link>http://geekswithblogs.net/clingermangw/category/4991.aspx</link>
        <description>Managed DirectX Tutorials</description>
        <language>en-US</language>
        <copyright>George Clingerman</copyright>
        <managingEditor>clingermangw@hotmail.com</managingEditor>
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            <title>Managed DirectX Tutorial 03 - Keyboard Input is now available</title>
            <link>http://geekswithblogs.net/clingermangw/archive/2006/07/10/84670.aspx</link>
            <description>&lt;p&gt;
The third tutorial in my &lt;a href="http://geekswithblogs.net/clingermangw/category/5002.aspx"&gt;2D Managed DirectX development with Visual Basic Express&lt;/a&gt; is up and ready to be read. This &lt;a href="http://geekswithblogs.net/clingermangw/articles/84666.aspx"&gt;tutorial&lt;/a&gt; covers communication with the keyboard. You don't end up doing anything exciting by the end of the tutorial other than being able to close the application by pressing a key, but the groundwork has been laid and moving a sprite around is coming in the near future.
&lt;/p&gt;

&lt;p&gt;
Also, I discovered an error in my first two tutorials (I introduced it in the first tutorial and it carried over to the second one). When you attempt to run in full-screen mode, an error will occur. This is because the default height and widths values that I set in the D3DXEngine class are backward. The height value should be for the width and the width value should be for the height. Sorry about that, I've corrected it in the new tutorial.
&lt;/p&gt;

&lt;p&gt;
So enjoy and if you learned anything, took a peek and liked what you saw or the tutorials really just aren't doing it for you leave a comment. I appreciate any and all feedback. 
&lt;/p&gt;



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            <dc:creator>George Clingerman</dc:creator>
            <guid>http://geekswithblogs.net/clingermangw/archive/2006/07/10/84670.aspx</guid>
            <pubDate>Mon, 10 Jul 2006 23:15:00 GMT</pubDate>
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        <item>
            <title>Managed DirectX Tutorial 02 - Creating a 2D Sprite is now available</title>
            <link>http://geekswithblogs.net/clingermangw/archive/2006/07/08/84487.aspx</link>
            <description>&lt;p&gt;
The second of my Managed DirectX tutorials is complete. These tutorials are designed to cover the basics in Managed DirectX development in Visual Basic for 2D game developers. This particular tutorial covers creating a sprite object and rendering it. 
&lt;/p&gt;

&lt;p&gt;
You can &lt;a href="http://geekswithblogs.net/clingermangw/articles/84484.aspx"&gt;read the new tutorial here&lt;/a&gt; and see my &lt;a href="http://geekswithblogs.net/clingermangw/category/5002.aspx"&gt;previous tutorials here&lt;/a&gt;. If you have an interest in game development with DirectX, check them out and let me know what you think. I appreciate any and all feedback. 
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            <dc:creator>George Clingerman</dc:creator>
            <guid>http://geekswithblogs.net/clingermangw/archive/2006/07/08/84487.aspx</guid>
            <pubDate>Sat, 08 Jul 2006 13:18:00 GMT</pubDate>
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        <item>
            <title>My first Managed DirectX tutorial is complete</title>
            <link>http://geekswithblogs.net/clingermangw/archive/2006/07/03/83998.aspx</link>
            <description>&lt;p&gt;
The first of my Managed DirectX tutorials was completed today, it covers setting up the DirectX device object for rendering. You can read it &lt;a href="http://geekswithblogs.net/clingermangw/articles/83997.aspx"&gt;here&lt;/a&gt; or just take a look at the articles under the &lt;a href="http://geekswithblogs.net/clingermangw/category/5002.aspx"&gt;"Managed DirectX Tutorials"&lt;/a&gt; category.
&lt;/p&gt;

&lt;p&gt;
The hardest part in developing the tutorials was trying to figure out what to say about each section of code. Hopefully I did ok, but at times I felt like I was just repeating what the comments in the code said. If you check it out, let me know what you think so I can tweak things and improve the presentation. I welcome any and all input and comments. 
&lt;/p&gt;

&lt;p&gt;
Also, if you ever need to display source code in your blog (or in any HTML for that matter) I can't recommend a better service than the one provided by &lt;a href="http://manoli.net/csharpformat/"&gt;Manoli.Net&lt;/a&gt;.  Not only can you convert your c# or vb code to very nicely laid out and colored HTML, but the source for how this was done is provided as well. So thank you &lt;a href="http://manoli.net/csharpformat/"&gt;Manoli.Net&lt;/a&gt;.
&lt;/p&gt;

&lt;p&gt;
Happy 4th of July everyone! Let's not forget &lt;a href="http://en.wikipedia.org/wiki/4th_of_july"&gt;what this day is about&lt;/a&gt;.
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            <dc:creator>George Clingerman</dc:creator>
            <guid>http://geekswithblogs.net/clingermangw/archive/2006/07/03/83998.aspx</guid>
            <pubDate>Mon, 03 Jul 2006 23:25:00 GMT</pubDate>
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