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George Clingerman       XNADevelopment.com

 

This has been kind of a crappy week for me. Kids are all puking like crazy so I’m up most nights taking care of them. Fun times being a day! (I have 4 kids in case you didn’t know!). And while my kids have been puking, the community has been busy puking too. Puking up a ton of awesomeness! Yeah…probably not the best analogy but I’m tired.

I did want to take the time to point out one thing that resonated loudly with me this week. You’ll see some interviews with Kris Steele by Steven Hurdle. In that interview, Steven brings up a good point. Are we using the wrong hash tags on twitter? Typically when we tweet about our games or Xbox LIVE Indie Games in general, we tend to use the #xna and #xblig hashtags with occasionally the #xbox hashtag thrown in for good measure. But what are the gamers using? Are we really just advertising the games to the people that already know about them? That’s something definitely worth thinking about. And if someone knows the answer to “what hashtags do Xbox 360 gamers from casual to hardcore use?” please let me and the rest of the Xbox LIVE Indie Game community know!

And now on to the what’s happening in the XNA community!

Time Critical XNA News:

XNA Team:

XNA MVPs:

XNA Developers:

Xbox LIVE Indie Games (XBLIG):

XNA Development:

Windows Phone 7:

Posted on Friday, April 22, 2011 10:31 AM | Back to top


Comments on this post: XNA Notes 016

# re: XNA Notes 016
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Just based on some twitter searches, we decided to use #xblig #xna #xbox #indie #games for GameMarx posts. #xblig and #xna are for the close nit family, our peeps and homies who live and breath XBLIG. #xbox is used more than its followed, but many aggregate sites (i.e. instant paper) will use the tag. #indie catches some outside the loop people and #games is just to describe it in case you don't know what the context is.

It feels a little overkill, but 1/3 of our traffic is coming direct from twitter links (we do some SEO stuff on the links to capture the source).
Left by Michael C. Neel on Apr 22, 2011 10:46 AM

# re: XNA Notes 016
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Couldn't agree more on the Twitter hashtag issue, and thanks to George for sharing the Kris Steele (part 1) interview above where the issue was discussed earlier this week:

http://writingsofmassdeduction.com/2011/04/16/kris-steele-funinfused-games-interview-part-1/
Left by Steven Hurdle on Apr 22, 2011 11:27 AM

# re: XNA Notes 016
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Thanks for the shout-out on my blog post and game George! Just wanted to make sure people saw that the URL for my site is actually http://www.liquidelectron.com -- I'm checking with GoDaddy now to figure out why some people are getting a webmail subdomain!

I just started reading the Trafalgar series of posts, cued by the XNA notes ofc, loving them.
Left by Josh Elster on Apr 22, 2011 7:13 PM

# re: XNA Notes 016
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I wish to say thank you for an exciting web site about a subject I have had an curiosity in for some time now. I have been looking in and reading the commentary and only wanted to voice my many thanks for giving me some pretty exciting reading material. I look forward to reading more, and getting a more active part in the talks here, whilst picking up some knowledge as well.
Left by moviefan1 on Apr 25, 2011 3:41 AM

# re: XNA Notes 016
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I am thinking about downloading xna studios so i can get some more games for my zune but im not sure if i should. Help Please.
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# re: XNA Notes 016
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# re: XNA Notes 016
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Great blog update.
i love the indie games.
So much going on.
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Left by thomas coleman on Sep 01, 2011 5:10 AM

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