George Clingerman

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Friday, March 25, 2011

XNA Notes 012

 

This week was a busy one for the XNA Community and one that had a series of ups and downs. You might have noticed by now (or maybe you haven’t and I shouldn’t be pointing this out..) that I tend to only point out the ups. That’s very much on purpose and something I thought long and hard about before I started doing XNA Notes.

It’s too easy to let the bad stuff spread like a virus and seem overwhelming (something to do with human nature and there’s probably a science and psychology behind it). When the bad spreads like that, we tend to forget all the good things that are going on. So since the lows are being covered so well by everyone else, I just record our highs. This is the best of what’s going on in the XNA community. It might be a biased view, but we’ve got to start learning to put our best face forward. I don’t do this to cover it up, but more because I don’t want the good being overshadowed or forgotten. So I’m not fair and un-biased here, this is definitely only one side of the coin and hopefully that works for everyone.

The new dashboard list by Kotaku is an example of a FANTASTIC and positive sign for Xbox LIVE Indie Games. Kotaku is a huge site and the list they chose looks like they put some serious thought into it. I’m really looking forward to the next update of that list and can’t wait to see what they pick next. Also going to be interesting to see what traffic that drives in for people on the list.

Also don’t forget, if you feel I’m missing something really cool going on in this community or if you have suggestions for how I should be doing this differently, let me know either via the comments, twitter or email! My email is posted at the bottom of every page on my tutorial site, so I’m pretty easy to contact!

So here it is, here’s the spotlight on what awesome things are happening in this community.

Time Critical XNA News:

XNA Team:

XNA MVPs:

XNA Developers:

Xbox LIVE Indie Games (XBLIG):

XNA Development:

 

Posted On Friday, March 25, 2011 9:58 AM | Feedback (5) |

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