George Clingerman

      XNADevelopment.com
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April 2010 Entries

Help Wifey save some Babies! (and make me happy, it's always about me)
Wifey is walking in the March of Dimes this coming weekend and needs some help reaching her donations goal (last I looked she's only just over 1/5th of the way there). If you have a little spare changing and a heart for giving, just head on over to give a donation and make Wifey happy. A happy Wifey is a happy me. Please make me happy...
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Posted On Tuesday, April 20, 2010 3:59 PM | Feedback (0) |

A Kingdom To Conquer: Character Sketches
Still not 100% sold on my title so it remains a working title for now, but here’s a series of character sketches I’ve done for a turn based strategy game I’m playing at making. I’ve been sketching these on various pieces of paper throughout the last two weeks and just finished the last of them today (my plan was for 16 different types of units and well, now I have them, so I consider that done!). Pretty rough sketches for now, but I’m pretty happy with the art style overall. I was wrestling for quite...
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Posted On Sunday, April 18, 2010 10:05 PM | Feedback (17) |

Tell me what’s wrong! – An XNA sample demonstrating exception handling and reporting in your XBLIG
I’ve always enjoyed using Nick Gravelyn’s exception handling in all of my games. You’re always going to encounter those unhandled exception that your players are going to ferret out and having a method to display them rather than just crashing to the dashboard is definitely more of an elegant solution. But the other day I got to thinking…what if we could do more? What if instead of just displaying the error, we could encourage the players to send us the error. So I started playing with that an expanding...
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Posted On Saturday, April 03, 2010 8:45 PM | Feedback (6) |

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