George Clingerman

      XNADevelopment.com
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XNADevelopment.com - The State of Things

g-comics I've posted a new tutorial up at XNADevelopment.com. I'll warn you now it's a doozy! If you're up to it, head on over and check out "The State of Things". I think this one has been sitting heavy on my heart for quite a while and when I finally sat down to write it up, everything just started pouring out. This tutorial doesn't just introduce one little way of managing screen state in your game, nope, this tutorial walks you THREE DIFFERENT SOLUTIONS!

(and one of them uses event handlers and polymorphism..yikes!)

And well, I'm tired now. I've been working on this tutorial for three days straight now. The only left to do is for you to head over and check it and please if you do check it out, let me some dang feedback. The good, the bad or the ugly. I really just want to hear what you think. If the tutorials aren't useful, I want to know. If you wish I would change the format, let me know. If they're just at the right level for you, LET ME KNOW!

Oh, and I think I'll add the picture of my comic books to this post. No real reason for it to be there, I took it (well, technically wifey took it) for an example I was making in the tutorial and well I just like it. 

Print | posted on Monday, March 09, 2009 10:24 PM |

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# re: XNADevelopment.com - The State of Things

Sorry son but I haven't a clue??? Enjoyed the picture!!!! So over my head that I truly wonder if I am in existence with all this techno stuff!Amazing writing! Did see Jeanie Kline your teacher in High School and she seemed very interested in all that Dad shared about you and your family. Love to all!
3/10/2009 6:39 AM | Mom
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# re: XNADevelopment.com - The State of Things

George my hero!

Thanks for the great tutorial, I had worked through another tutorial on GameState and it used your second solution. Your final solution of using objects is a lot more elegant - I will integrate it immediately into my game.

Thanks and please keep up with your excellent tutorials
3/11/2009 2:12 PM | Kensei
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# re: XNADevelopment.com - The State of Things

Hi George,
thank you very much for your tutorials. I think the third solution is perfect for any game.

Ale
3/17/2009 2:48 PM | Alessandro
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# re: XNADevelopment.com - The State of Things

Good morning.

I've been searching for something like this, and finally, after years :p, found a tutorial for gamestatemanagement.
Thank you very much, it's great.
3/19/2009 1:41 AM | Shion
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# re: XNADevelopment.com - The State of Things

that was a great tutorial and very helpful.thanks .the 3rd solution was great.it helps u add more easy staff to one object.i mean more properties for future use.

thanks

keep them coming
5/4/2009 3:48 AM | theo
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# re: XNADevelopment.com - The State of Things

Great tutorial.

I just started looking into the XNA and after reading that tutorial I got off to a great start:)
5/4/2009 8:42 AM | Shade
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# re: XNADevelopment.com - The State of Things

Ive been up for 3 days straight trying to grasp the concept of all the coding and stuff and I just cant seem to get it. I want to make my own game so bad but no matter what I read or where I look I just cant grasp something and its driving me crazy.

Great job of explaining things, I just wish I understood it. :(
5/4/2009 7:22 PM | Ty
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# re: XNADevelopment.com - The State of Things

Really really good tutorial!! Very clear and exactly what I need to help me create my game for my Computer Science Degree :) Will definitely be using the Object Oriented design. Any tutorials you could do to help create a platform style game would be greatly appreciated..........although maybe too much to ask for, sorry ;)
10/29/2009 1:42 PM | Sean McKenna
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