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George Clingerman       XNADevelopment.com November 2008 Entries
Ziggyware XNA Article Contest: Help out the XNA community and win fabulous prizes!
Do you have some idea for an XNA related tutorial or article that's been bouncing around in that brain of yours? Have you just been putting off making that great step by step guide on how to do some awesome XNA-ey thing? Do you just feel like you'll write something and no one will read it so it's not worth your time? Are you currently breathing? If you've answered yes to any of those questions, well Ziggy is here for you. Ziggyware is currently holding an XNA Article contest. Simply write a tutorial ......

Posted On Friday, November 14, 2008 1:50 PM

XNADevelopment.com - Need a little polish for your XBLCG? Ever wonder what button was that?
Every game needs a screen to define what button does what in the game. It helps for those moments when the player is scratching their head going, now what button did what again?! So when you're creating your game, you're going to want to take a little time to add that screen into your game. Or if you feel like using my code, you could spend an even smaller amount of time! Recognizing that I was going to be making this screen often for all of my sample games I release for my site (I'm working hard ......

Posted On Monday, November 10, 2008 4:50 PM

XNADevelopment.com - New sample, "Looks Level to Me!"
I've released a new sample at XNADevelopment.com today for creating and loading tiled levels into your game quickly and easily. I originally got the idea from a Bubble Bobble clone that was released to the community quite a while ago. In it, they had defined their levels using using just text. I thought it was a great idea so I began working on my own version of that idea. Looks Level to Me demonstrates a simple method of creating a text only level editor. Too often when making games you spend so ......

Posted On Sunday, November 9, 2008 10:18 AM

Everyone's day looks like this right?
With XBox Live Community Games (XBLCG) going live soon, I've been thinking a lot about things that are going to help all of us be successful. One of those things is encouraging hobbyist and independent developers looking to get their game out to the public to consider the quality of the game. Flooding XBLCG with a lot of poorly implemented games missing most of the polish that regular XBox Live Arcade (XBLA) titles have will quickly sink our ship. Microsoft has already made some effort encouraging ......

Posted On Friday, November 7, 2008 6:13 PM

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