That's the life of an XNA MVP. When you play with XNA, you're in the power seat. The world is your oyster. When people find out you know how to make games using XNA, doors open. You skip lines. People look at you and think, "Who the heck is that guy? And why did he just walk into the post?"...wait? what?
Ok, so maybe day dreaming all of that while walking isn't such a great idea. But after you regain consciousness and the bump on your head heals, you might just find out that one of those things is true. Yep, that's right. One day you wake up and realize you're married to a hottie!
Well, ok, I have that going for me too, but there's another pretty cool thing that happened as well. I got quoted (several times in fact!) in an article in November edition (that's the one out now) of Official XBox Magazine (OXM). The article's title is OXM vs XNA and is a pretty interesting read as the OXM staff tries to tackle the challenge of making an XNA game. They attempt this feat with little to no programming experience or knowledge. Just reading about their experience and the post mortem on their project is a good lesson for anybody currently working with or interested in making games with the XNA framework.
So if you want to see my pretty face (and James Silva's too!) and see how some passionate gamers fare as they venture into the exciting world of game development pick up a copy at your local new stand. Once you've read it, let me know what you think. Did I say the right things? Do you think their experience is typical for new game developers?