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George Clingerman       XNADevelopment.com

TrackOverlay I took some time today to update the source code for my little color key collision detection sample, "The Road Not Taken". I haven't gotten the tutorial updated just yet, but the source code has been converted to work with the XNA 3.0 CTP Framework. (hopefully the 3.0 framework comes out soon and I can get it working with that as well). I also took the time to make the sample work on the Zune AND the 360. The 360 project had to be done in the XNA 2.0 framework since the 3.0 CTP doesn't support 360 projects. (hurry up official 3.0 release, I want you now!).

Then since the boys wanted in on the fun once they say my testing the demo out on the 360, I took some time to make a quick and dirty local multi-player version of the demo as well. It's amazing how much fun they'll have with the simplest of things. There's really no game there, but we had a blast just driving around the track in the sample together.

If you're interested in checking them out, here's the links.

 

The Road Not Taken - XNA 3.0 CTP PC source code

The Road Not Taken - XNA 3.0 CTP Zune source code

The Road Not Taken - XNA 2.0 XBox 360 source code

The Road Not Taken - XNA 2.0 XBox 360 Multiplayer source code

 

I'm planning on getting the tutorial updated as soon as the 3.0 framework  comes out. I don't really want to re-write it for the 3.0 CTP and then find out I have to re-write it again.

Feel free to leave any comments, suggestions or feedback on the samples. Hearing from the community is pretty much the only reason I do this.

[Note: Well, I had to make a correction. Apparently valium makes you forget that Microsoft isn't calling this version of the 3.0 framework a beta but a CTP - community technical preview. Thanks you sharp eyed readers. Hopefully I didn't confuse anyone. I created all the projects with that 3.0 CTP so that's what they all are. I've corrected my wording to be more accurate to what I was trying to say in the first place.]

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Posted on Friday, September 12, 2008 9:48 PM XNA Development , XNA | Back to top


Comments on this post: The Road Not Taken - updating and making it cross platform

# re: The Road Not Taken - updating and making it cross platform
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Thats great news matey! i been checking back here for ages hoping for new tutorials.

please... make it so!
Left by pugmartin on Sep 13, 2008 9:41 AM

# re: The Road Not Taken - updating and making it cross platform
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I was just following this tutorial a few days ago to use the concept in my current project :)

Looking forward to more tutorials for you if you find the time
Left by Richard Morwood on Sep 13, 2008 8:08 PM

# thank you for your post !
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# re: The Road Not Taken - updating and making it cross platform
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I love what you have got here, love what you are saying and the way you say it. You make it entertaining and you still manage to keep it smart. I cant wait to read more from you.
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# re: The Road Not Taken - updating and making it cross platform
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i tried the tutorial but could not understand a lot or perhaps the very core of the tutorial which was about RenderTarget2D class.May be because i am newbie to XNA.but I realy like this kind of per-pixel collision detection technique and i really want to get a grasp on it but so far I am unable to .Kindly elaborate a little more on this tutorial.Especially the algorithm that is used to detect the collision and the functions CollisionOccured(int aMove) and CreateCollisoinTextrure.Thanx..waiting for rely...
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# re: The Road Not Taken - updating and making it cross platform
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Like it a lot!
Left by Grillarn on Oct 10, 2011 5:48 PM

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