Geeks With Blogs
George Clingerman       XNADevelopment.com September 2008 Entries
XBox Live and Creator's Club Online down today...
Just in case you didn't know, XBox Live and the Creator's Club website are both down today. You can read the XNA team blog for more details. But all is not lost, you should have plenty to do in your spare time. One thing you could do is head over to XNAResources.com. That's right, they're back! And they're starting a new 2D tutorial series that looks like it's going to be an extremely useful set of tutorials for the community. (Welcome back guys! It feels good to be recommending your site again.) ......

Posted On Monday, September 29, 2008 8:35 AM

XNADevelopment.com - It's a Control Thing!
I've been playing with a lot of different projects lately trying to work on adding more polish to them. One of the things that I've been trying to do is add in controller images (provided by Microsoft off the Creator's website) when appropriate. So instead of just saying, "Press X to jump!", I stick the X button image into the line of text to pretty it up a little. Well, that was getting old quick because I was having to do so much manual work lining it all up. Basically, I would have to draw the ......

Posted On Saturday, September 27, 2008 9:52 PM

Big money, fast cars, hot women and being quoted in Official XBox Magazine
That's the life of an XNA MVP. When you play with XNA, you're in the power seat. The world is your oyster. When people find out you know how to make games using XNA, doors open. You skip lines. People look at you and think, "Who the heck is that guy? And why did he just walk into the post?"...wait? what? Ok, so maybe day dreaming all of that while walking isn't such a great idea. But after you regain consciousness and the bump on your head heals, you might just find out that one of those things is ......

Posted On Thursday, September 25, 2008 6:13 PM

Taking the Microsoft 2D tutorial just a few steps further...
I have completed my first video tutorial! And I have to say, video tutorials are pretty dang hard to do. I did have a lot of fun doing it but I don't see this being a common trend for me. XNADevelopment.com is going to remain a simple step by step text based tutorial site. I just have a lot more fun putting those together and text is a much more forgiving medium than video! You can tell when watching the video that I ran into some sound issues. I didn't find that out until I was completely finished ......

Posted On Wednesday, September 24, 2008 8:47 PM

You're going to the Charity Fragathon right! (p.s. I wish I was you)
Don't TELL me you haven't heard about the Charity Fragathon?! Are you kidding me? It's only going to be the biggest, loudest and rockinest XNA gaming event to benefit a charity ever! This is one of those events that makes me wish I didn't live where I do because I KNOW I'm missing out on the start of something cool. So if you're within driving distance of Bloomington, Minnesota (or you have the resource to fly there), don't be lame, shake off some of that mid-week lethargy and do something fun like ......

Posted On Sunday, September 21, 2008 7:48 PM

The 3.0 BETA has possessed XNADevelopment.com
I wasn't planning on doing it. The XNA 3.0 framework (even in BETA form) just has so many awesome features I want to take advantage of that I couldn't resist. So I whirled through my site in a conversion frenzy and moved every single bit of downloadable source code (about 25 different projects) to the XNA 3.0 BETA framework. Some of the projects lost sound (I was using older XACT projects and I either need to re-create those or use the new Content pipeline features and just drop some sounds in) but ......

Posted On Saturday, September 20, 2008 9:57 PM

XNA 3.0 BETA is now available for download!
It's not the final release yet, but it's a step up from a CTP! The XNA 3.0 BETA is now live and available for download. Check out the post from the XNA team on the team blog and then go grab your download! Can't wait to see what the community starts churning out with some of the new features. It's always fun when a new release of the framework comes out (even when it's just a CTP or BETA) because the community always seems to come alive and a lot start pouring out. Have fun and if you've got an interesting ......

Posted On Tuesday, September 16, 2008 7:38 PM

And yet another round of updates for XNADevelopment.com
So I spent another day resting up at home (and icing up). With nothing else to do but just sit, I took some more time to convert a lot of my older projects to the 3.0 CTP (fingers crossed when a 3.0 release comes out, updating them again is extremely smooth). I haven't updated all the accompanying tutorials, but the source code is not 3.0 compatible. Without further ado, here's the next group that have been converted at XNADevelopment.com. Fade In, Fade Out This XNA framework tutorial demonstrates ......

Posted On Monday, September 15, 2008 8:16 PM

Long titles are fun don't you think?
I took some time today to convert one of my older game demos to work with the XNA 3.0 CTP. Move the Growing Creature but Do Not Collide is now a 3.0 project. I also made a little video to go along with it. Then, just for fun, I whipped up a little Pong clone called Hit the Ball and Do Not miss. (Also took some time to make a video for that). You can download the source for both projects from their respective pages on XNADevelopment.com. Both were fun samples to make and are great beginner projects ......

Posted On Sunday, September 14, 2008 10:43 PM

Cops And Robbers - but I really wanted to see it on the Zune!
I took some time today to update the source code for my Cops and Robbers game demo for the XNA 2.0 framework. While I was at it, I ported it to the XBox 360 as well. I had begun to the port to the Zune when I discovered that some of the XNA API calls I was using for the PC and 360 weren't available for the Zune! Mainly no ResolveBackBuffer method for the GraphicsDevice object. Total bummer. I'll have to see if I can figure out another way to do the things I'm doing to achieve the motion blur. The ......

Posted On Saturday, September 13, 2008 9:26 PM

The Road Not Taken - updating and making it cross platform
I took some time today to update the source code for my little color key collision detection sample, "The Road Not Taken". I haven't gotten the tutorial updated just yet, but the source code has been converted to work with the XNA 3.0 CTP Framework. (hopefully the 3.0 framework comes out soon and I can get it working with that as well). I also took the time to make the sample work on the Zune AND the 360. The 360 project had to be done in the XNA 2.0 framework since the 3.0 CTP doesn't support 360 ......

Posted On Friday, September 12, 2008 9:48 PM

Ice Crotch
I'm laying here on the couch with ice on my crotch feeling like someone kicked me in the nuts. Yep, today was THE day. Today was V day. No longer will I be fathering any new children. For those living in fear of overpopulation, you can let out a sigh of relief. The world is saved from my amazing potency. With four young boys ready to follow in my footsteps of populating the earth in my name, I decided my work was done. (and I think looking at that picture I didn't do so bad). The vasectomy procedure ......

Posted On Friday, September 12, 2008 4:30 PM

Copyright © George Clingerman | Powered by: GeeksWithBlogs.net