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George Clingerman       XNADevelopment.com March 2008 Entries
PAXNAUG Level 1 Complete! But your princess is in another castle!
The first meeting of the Portland Area XNA User Group was a complete success! We had a great turnout for our first meeting with just over ten people showing up (for as inexperience we are at running a user group, we were THRILLED with this turnout). I apparently love the sound of my own voice and managed to talk about XNA for over an hour. I wasn't really planning on talking that long, it kind of just happened. I didn't see anyone sleeping and I got some great feedback afterwards so hopefully I wasn't ......

Posted On Thursday, March 27, 2008 7:25 AM

Portland XNA User Group Meeting TONIGHT!
The first meeting of PAXNAUG is tonight! If you need directions or more information about the time, look at the PAXNAUG meeting post. Looks like it's going to be a small turnout, but for as new as we are to running a user group, that's probably a good thing. We have the pizza ordered and we're making a run for the few other remaining supplies we need right now. We didn't get sponsorship for the first one, so this meeting is on us. We figured we'd aggressively hunt sponsors for the higher number meetings. ......

Posted On Wednesday, March 26, 2008 2:30 PM

XNADevelopment.com - The Wizard: Part Four (2.0)
I just finished up the fourth and final part to the Wizard and posted it to my site at XNADevelopment.com. This final installment in the series covers adding the ability to have the Wizard shoot magic fireballs. So creating projectiles and maintaining them it covered in the tutorial. This has been a fun (but LONG) set of tutorials to write. Let me know what you think of them so I can either continue doing tutorials in this style or adjust them. I'm always happy to hear feedback. Several things I've ......

Posted On Sunday, March 16, 2008 6:33 PM

XNADevelopment.com - The Wizard: Part Three (2.0)
Part 3 of the Wizard has just been posted to XNADevelopment.com. This part in the Wizard series covering sprite movement and actions shows how to add the ability for your Wizard sprite to "duck". This introduces you to the concepts of using a sprite sheet and learning to change "frames" for your sprite in game. I'm making a serious effort to deliver the re-write of the original Wizard code in smaller, cleaner and more digestible chunks. While the original tutorial "worked", I knew the code wasn't ......

Posted On Sunday, March 16, 2008 8:17 AM

XNADevelopment.com - The Wizard: Part Two (2.0)
I have just posted part two in the Wizard series. This series is covering adding movement and actions to a sprite. You can head on over to XNADevelopment.com to check out The Wizard: Part 2- Making A Sprite Jump. Part two covers adding the code needed to the project to get your sprite jumping around the screen. After working through the tutorial, don't be afraid to modify and play with the code. That's one of the best ways to learn. If you get things messed up too badly, you can always delete the ......

Posted On Saturday, March 15, 2008 10:46 AM

XNADevelopment.com - The Wizard: Part One (2.0)
First, I just want to say thanks for all the great feedback I've gotten in comments and email. I don't make any money from doing these tutorials, I don't want donations and I'm not a fan of ads so your comments are what keep me going. Silly I know, but just a little "Thanks!" really does make all the work that goes into the site and these tutorials worth it. So "Thanks!" for the comments and emails. Keep them coming! I love hearing back from people using the tutorials and benefiting from them. I ......

Posted On Saturday, March 15, 2008 9:37 AM

XNADevelopment.com - Scrolling a 2D Background (2.0)
I have completely re-written and posted the tutorial covering scrolling a 2D background on my site . This tutorial has been upgraded with improved code and art assets and is now completely re-written for the XNA 2.0 framework. I have also take the time to create a more advanced version of the source code. I tend to target beginners with my site so I don't always make my code as "robust" as it could be. Often, it teaches a concept, but it's not easy to reuse in another project. The advanced version ......

Posted On Saturday, March 8, 2008 10:22 PM

XNADevelopment.com - Creating a 2D Sprite (2.0)
I have completely re-written the tutorial covering creating a 2D sprite and posted it to my site at XNADevelopment.com. I'm much happier with it this time around. This tutorial covers displaying your first sprite on the screen and then positioning the sprite. The tutorial then takes you a step further and helps you get accustomed to object oriented development and walks you through creating a "Sprite" class for creating and drawing your sprites on the screen. Teaching you a fundamental step you will ......

Posted On Friday, March 7, 2008 6:42 PM

XNADevelopment.com - Adding an Image to the Game Project (2.0)
I have re-written the tutorial covering Adding an Image to the game project for the XNA 2.0 framework and posted it to XNADevelopment.com. This tutorial covers adding images to the new "Content" folder available in 2.0 projects. Head on over and check out the tutorial, Adding an Image to the Game Project. As always, comments are appreciated. Technorati Tags: XNA ......

Posted On Friday, March 7, 2008 6:34 PM

XNADevelopment.com - Creating a new XNA Windows Game Project (2.0)
Creating a new XNA Windows Game Project has been re-written for the XNA 2.0 framework and posted to my site at XNADevelopment.com. I created this tutorial to make it easier to write future tutorials since I can just point people to this tutorial when I'm talking about creating a new Windows game. The tutorial covers creating your first Windows game and getting that beautiful cornflower blue to show. Head on over and check out the tutorial, Creating a new XNA Windows Game Project. Please feel free ......

Posted On Friday, March 7, 2008 6:28 PM

XNADevelopment.com - Getting Started with XNA development (2.0)
The complete re-write for this tutorial for the XNA 2.0 framework has been posted to my site at XNADevelopment.com. In this tutorial I cover all that you need to know to get started with the XNA framework and on your way to making your game. I know I get a bit wordy, so I added a short little bulleted list to the tutorial, just for people that hate to read. (you know who you are!) So head on over and check out the tutorial, Getting Started with XNA development. As always, feel free to leave me any ......

Posted On Friday, March 7, 2008 5:49 PM

How do you improve your game's button smashing power? By adding some SEXY button graphics!
Jeff Jenkins has graciously (and apparently posthumously since I had added his site to my links graveyard a while back) released a second version of his XNA 360 Controller button graphics for use in your XNA created games. What's that you say, why did I say "second", well that's because many, many moons ago he released his first XNA Button pack! The only complaint that I have with these button packs is that, well, he's a much better artist than I am, so when I stick them into my games it just reminds ......

Posted On Saturday, March 1, 2008 8:28 AM

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