I have put the source code up from my Portland Code Camp 3.0 presentation. For this talk, I created a Donkey.bas clone during my session (well, we almost completed it...) The game itself is super simple, but it demonstrates quite a few 2D game development concepts without a lot of the usual design and development clutter. I plan on writing a bit more about the talk itself and the rest of the Portland Code Camp, so I'll save that for a later post. For now, I'll just say that I think it went ok and ......
As I continue to prepare for my Portland Code Camp presentation, I thought it might be a good idea to ask those who have gone before for some nuggets of wisdom. What advice could they give a new Code Camp presenter to help him get through this first presentation? One man, rose to this occasion and provide me with the perfect bit of advice. With these words in my heart, I know I'll be OK. Ever one to share when I gain some valuable piece of knowledge, I now give these words to you. May they grace ......
Portland Code Camp 3.0 is nearly upon us and I hope you are as excited as I am (well, I might be excited and just a little nervous too, but you don't need to be nervous, Code Camp is a great experience, we will get to why I'm nervous in just a bit). Running May 19th to the 20th, Portland Code Camp looks like it's going to be another great experience this year. If you are a developer in the Portland, Oregon area, you NEED to attend this event. It is a free event, so just get registered and drive yourself ......
I've always hated these type of blog posts. The ones that say, "Sorry I haven't blogged for a while, I've been busy". Tends to make me think, "You've been away? I hadn't even noticed..." and now I find myself wanting to announce to the world (a world who didn't notice, well I guess a few people did...oh and hi Mom!) something similar. Well, similar except that I'm not sorry I was away, I'm just letting everyone know that I am back. Yep, I've officially decided today is the day I start my momentum ......