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George Clingerman       XNADevelopment.com March 2007 Entries
Dream Build Play Day 2: The beginning of a prototype
Well, I have not had a lot of time to work on my entry since the first rough draft of the design document was made, but I have made some progress. Basically, I've begun putting together the initial prototype for the game just to see if the gameplay itself is any fun. This is a question I figured might be better to answer now than later. Unfortunately, we still can't answer that question because the gameplay still is not there. What I do have is some of the game elements displaying. I have some randomly ......

Posted On Monday, March 26, 2007 9:30 PM

Move the Growing Creature But Do Not Collide
I have put a new sample game with source code up at XNADevelopment.com. This sample is a clone of the very popular cell phone game "Snake". It is one of those recommended starter games for new developers to get under their belt as they continue to take baby steps and spread their wings as game developers. Move The Growing Creature But Do Not Collide was a blast to make and to keep it interesting for me, I did not develop it using the traditional grid based movement approach most Snake game clones ......

Posted On Tuesday, March 20, 2007 10:44 PM

Dream Build Play Day 1: The Design Document
Microsoft's Dream Build Play contest is in full swing. Having thrown my hat into the ring earlier, I figured now might be a good time to actually start doing some work on my entry. The competition is going to be fierce with some extremely skilled competitors, so since I calculate my chance of winning a prize to be fairly low I figure I will try and capture the hearts of the community instead. How do I hope to win your hearts? Quite simple, I plan on blogging my progress in this contest from beginning ......

Posted On Monday, March 19, 2007 8:28 PM

Out of the Office - Hotel Hilton here I come!
I will be out of the "intertubes" for about the next week. Microsoft's MVP summit is running this week and they STILL haven't realized their mistake and stripped me of my MVP title yet, so I will be there. I'm really looking forward to all of the sessions (and hopefully I get at least some information that my NDA with Microsoft won't prevent me from talking about) since a ton of my sessions will be about the XNA we all know and love. (well, everyone except for some very special readers (you know ......

Posted On Sunday, March 11, 2007 7:30 AM

Not so Healthy... - Creating a Health Bar for your game
This new tutorial at XNADevelopment covers the basics of putting together a Health bar for your game. It walks you through the basics of setting up a new game project, adding an image, tracking the current health level and displaying that appropriately in the game. I plan to add a "One Step Further" section to the tutorial, but I am still working on the art assets for that project so there is only the tutorial and it's source for now. I tried to write the code as clear and as concise as possible, ......

Posted On Tuesday, March 6, 2007 8:49 PM

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