Note: This post was completely stolen from BloggusMaximus because I'm too lazy to rewrite it myself.
||For those of you who don't like to read announcements: xna3way.com
A few months ago, 3 of us got together and decided to form a team of game developers. Each of us bringing our own specific talents to create something greater than the sum of its parts. We're like a superteam of game developer friends... the superfriends of XNA, if you will.
The really great part is that we've been working on some truly amazing stuff. One of those amazing things is Paradox.
Paradox (par·a·dox) -noun:
1. an apparently true statement or group of statements that leads to a contradiction or a situation which defies intuition.
2. A truly badass RPG built by the aforementioned superfriends using XNA, Game Studio Express & C#.
3. All of the above.
You can read more about Paradox in the xna3way blog.
Something else cool in the pipeline are the tutorials being created alongside Paradox. Want to see how we did something? No problem, in addition to being 100% open source, we'll also explain the how and the why behind the decisions we made.
Last of all, and quite possibly the coolest thing ever: This January, the xna3way virtual team will step firmly into the physical world for 4 days. In that 4 days (96 hours) we will dive headfirst into XNA and TorqueX and come back up with a game. Not a game idea, or a prototype, but a working, playable game*. We'll also be videotaping the whole process. The design, the coding, the fights, the heavy drinking, the birthday cake, the plastic weapons (how do YOU settle disputes??)
Think of this as XNA Code Room: The Lost (only?) Episode!
*Please understand, this game will NOT be Paradox. A game of that complexity can not be done in 4 days. This will be something totally standalone. Something so cool, so amazing, we don't even know what it is yet. That's part of the fun.