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George Clingerman       XNADevelopment.com November 2006 Entries
Learning C#: What books, sites and tutorials would you recommend?
XNA has made game development easy, but to use the XNA framework you still have to be able to develop with C#. You don't have to be an expert, but you do need to understand the basics of Object Oriented development and the general syntax for the C# language. That's great for existing developers, but there are a lot of non-developers who are interested in XNA, but need to start at the beginning and first learn how to develop with C# before they can learn how to develop a game with XNA. I'm trying ......

Posted On Tuesday, November 28, 2006 1:40 PM

15 Minutes of XNA Game Development fame
PC Gamer and GameInformer magazines have mentioned my site XNADevelopment.com in the articles they wrote covering Microsoft's XNA framework. While my name wasn't mentioned, it was still pretty fun seeing my site in print in those gaming magazines. I'm pretty sure that GameInformer just did a search for "xna" and grabbed the first 10 community sites it got back in the results, but PC Gamer actually mentioned my site like they had been there. So there I have it, my 15 minutes of fame. Without ever ......

Posted On Wednesday, November 22, 2006 7:08 AM

Falling Blocks You Move to Make Lines
I have put a new game "Falling Blocks You Move to make Lines" on my site. The game was originally written with Beta 1, but I have finally converted it to be Beta 2 compatible and made the source code available for all on my site. "Falling Blocks You Move to make Lines" is a Tetris clone (did the name give it away?). Tetris has always been one of those games that is generally considered to be one of the first "baby steps" every new game developer should take. XNA has made taking that first step extremely ......

Posted On Wednesday, November 15, 2006 9:56 AM

XNADevelopment is now Beta 2 compliant
My fingers are trembling and sore, my shoulders are aching and I'm not sure how many times I listened to the same playlist through on my music player. But I did it, my site XNADevelopment has been updated so that all of the tutorials and all of the code is now Beta 2 compliant. *sigh* What a relief. I'm so glad that it's finally done and now I can just move forward working on new projects. I'm pretty busy right now working on a few un-mentionable side projects doing XNA development, but I do hope ......

Posted On Tuesday, November 14, 2006 10:18 PM

Cycle through all the objects in an Enum
[Edit:] The code was edited to reflect some suggestions in the comments by Lorin Thwaits. Thanks again Lorin! .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: Consolas, "Courier New", Courier, Monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; ......

Posted On Monday, November 13, 2006 9:12 AM

XNA Beta 2 is here...let the re-writes begin!
Yes, as Chris pointed out in such a perfectly succinct manner last night, XNA Beta 2 has indeed arrived. There are a ton of new enhancements, but as is the case with all beta projects, there have been a ton of very significant changes as well. If you had a Beta 1 project, you will NOT be able to open it in Beta 2 and will have to make new projects and just import your old Beta 1 code. You can read about some of the major changes here on the XNA Team blog. I've put my warning up on my XNA site that ......

Posted On Thursday, November 2, 2006 6:02 AM

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