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George Clingerman       XNADevelopment.com

Nothing.

I have been coding with Visual Basic .NET Express since May 19th now and all I can say is that I just can't believe it's free. If you are one of those developers that "borrow" a copy of Visual Studio from work, you really just don't have any excuse at this point. It's time to finally rip off that eye patch and become legit.

I've worried for years what would happen when I finally worked at a company that didn't provide a development environment for me at home (so far I've been lucky and every place has done that for me (no that's not a *wink* *wink* *nudge* *nudge* comment, I've been lucky and they've actually given me a copy for home). With Express, it's just finally a relief to know that I will be able to continue to do what I love to do for a hobby (which is code) regardless of what my employer provides for me.

I know I could save up to buy Visual Studio, but to be honest, I'm a little bit cheap (just a smidge) and unless I was planning on making money off my hobby projects, the cost would just be a little hard to justify. Now, with Express, there's no need to justify anything.

Thanks Microsoft. That's all I have to say.

On the game development front, I did manage to make some progress tonight despite the blinding white heavenly light surrounding my copy of Express. I added in a "scatter" for the kids on the Follow the Leader level so that when Bob collides you get some visual fun. I also had wifey do some play testing on that level to determine whether I had made it to easy or too frustrating so it was nice to get the game difficulty tweaked a little bit.

Before I finish any other levels, I think that I'm going to get something started for the "Caverns and Leviathans" level just so that each game level loads and is somewhat playable. For some reason, I know that I'll just feel better seeing that. Then I need to finish up the "Feeding Frenzy" and "Printer Jam" levels. I'd say both of those are at the same 60% of completion. If I can get all four levels wrapped up and a start on the final before Monday of next week, I'll be feeling pretty good.

Overall, this experience so far has just been incredible. It has been great following everyone's progress (although lately it seems like it's just Jason and Scott who are making any progress) but it's also been really great to see my own game development skills improve. It's been good for me to have a definite goal and deadline for a "hobby" project. I've started quite a few games in the past and it's like a game graveyard on my hard-drive. Half-started (lol, not even close to half-finished) projects just line folder after folder. With this fresh start and taking everything I've learned from making each of those game failures, it feels really good to actually see something develop.

Here's hoping I can stay the course and have something to submit before the deadline.

Posted on Tuesday, June 6, 2006 8:04 PM GWB Game Design Challenge | Back to top


Comments on this post: What is wrong with Visual Studio Express?

# re: What is wrong with Visual Studio Express?
Requesting Gravatar...
It seems to me that you have nothing to worry about when it comes to having something to submit before the deadline. You're making great progress as well :).

I wonder where Chris is? I haven't heard a single peep from him when it comes to his game.
Left by Jason Olson on Jun 07, 2006 4:51 AM

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