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Chris Fox blog August 2006 Entries
Solo content in MMORPG's
It galls me that in this day and age some companies will still release an RPG that you can't solo play. We have seen the success of WoW, and one of the reasons it has done so well is that you can login for 20 minutes and DO something, without spending 45 minutes getting a group of people together to start a 2 hour dungeon. Admittedly this model kinda falls down at end game levels, but I'm not here to harp on WoW today, no, no, I have a much better target for my vitriol. Dungeons and Dragons Online, ......

Posted On Friday, August 11, 2006 6:30 PM

MMOG Grouping - UI is good
I don't know how many people have tried forming a group in Dungeon and Dragons Online, and by in large the entire UI of DDO just doesn't have the same level of polish and useability that WOW has, but the Grouping interface is pretty slick. You can designate yourself as looking for group, along with your comment of what content your interested in,, and others trying to fill out their group can search by class, level, etc. This is so much more useful than the WOW model where their is a simple chat ......

Posted On Thursday, August 10, 2006 3:29 PM

Elements of a Great MMORPG
I've been thinking quite a bit recently about what makes a great MMORPG - Massively Multiplayer Online Role Playing Game - and yes, people really call it that. So below are my ideas on some of the elements. You want to make a game as compelling as possible for as long as possible while still keeping the player entertained. Frequent, small accomplishments will go a long way towards keeping the player entertained. It is common that the first 10-20 levels in a MMOG can be accomplished in a weekend by ......

Posted On Wednesday, August 9, 2006 4:48 PM

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