XNA + ZUNE = FUN!

Dan Waters , Academic Relations Manager from Microsoft Corporation, took the time out of his busy schedule to drive to Orlando today to speak to my XNA Programming Students about the new XNA Game Development Framework 3.0 that enables you to program games for the ZUNE.

My students have been learning C# and XNA for this semester and are finishing up on their game development. Dan had the opportunity to answer student questions on Game State and he viewed the students games and made comments on each one.

The game play on the ZUNE uses much of what the students already know and only have to deal with the smaller screen size for game play. Unfortunately our students have 2 weeks left of school left and won't be able to play around with the new version. Plus the fact that it not available yet.

Here's some pictures of everyone:

dan1 
Dan Waters working on his laptop.

Paige 010

Paras checking out the ZUNE game.

 

group

Future XNA Game Developers

Print | posted on Tuesday, May 06, 2008 11:34 AM

Comments on this post

# re: XNA + ZUNE = FUN!

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Hey, such lucky students! I bet that was a pretty cool presentation. I just found your blog and noticed you teach some High School XNA. I wrote some tutorials for High School type students focusing on XNA that might help you at all if you are looking for more on the subject.

http://matt.insidegamer.org/xnatutorials.aspx
Left by Matt on May 06, 2008 1:22 PM

# re: XNA + ZUNE = FUN!

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Brian, I was really impressed with the unique approaches your students took to implementing different behaviors in the game. I think one of the major driving benefits behind using XNA as a teaching vehicle is that the thought process to implement something can be realized in short order. You don't get held back (much) by weird technicalities; you can build your game however you want and it will just "work!"
Left by Dan Waters on May 06, 2008 2:44 PM

# re: XNA + ZUNE = FUN!

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Agreed, the bottom line is that they have a decent game with little coding.
Left by Brian Scarbeau on May 06, 2008 3:08 PM

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