Brian Scarbeau

Insights from a seasoned Computer Science Trainer
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Games

There are 5 entries for the tag Games
Wrapping up teaching XNA Game Development
Next week is the last week of teaching XNA Game Development to my students. My year long planning for the course has really paid off and I'm proud of the 2D games that my students created. All of the games were deployed on the XBOX 360 to show the game play. I've posted some of the games that they created and I hope you like them too. Here are some DO's and Don'ts when teaching XNA. Do's Stick with one version of XNA and use it for the Semester. Teach your students the art of game design. Prepare...
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Posted On Saturday, May 10, 2008 1:18 PM | Feedback (4) |

XNA student game specs
My students have learned enough XNA for them to be able to create their own 2d game. They are ready and anxious. One of the requirements was for them to give me an idea of what the game will be and what will be the game play. So, as we start to develop these games, here's a list of what they will be doing: Helicopter Frenzy- The object of this game is for the player to make it pass all the enemies with a certain score. The players will need to be able to move and fire the helicopter at the same time....
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Posted On Monday, April 07, 2008 1:15 PM | Feedback (2) |

Field trip to Ortronicon
All of my students went on a field trip today to visit the Orlando Science Center and participate in workshops that instructors from the Full Sail School in Winter Park, FL put on. The Instructors were extremely knowledgeable and had a great deal of patience answering questions from teenagers. The Science Center sponsored Otronicon over the weekend and the field trips were part of it. One workshop was on 3d modeling with Maya software and the other was on designing games using FPS Creator. Students...
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Posted On Wednesday, January 23, 2008 3:24 PM | Feedback (0) |

The Theory of Fun
When doing research for my XNA Game Programming class, I came across a great site that Jay Crossler has that had lecture slides that I could download and use in my class. One slide deck on the Theory of Fun will be used soon with my students. The slides review why are games not fun and how do we think. In addition, there's a section on how people choose games and reviews Bartle Personality Types. Finally, demographics are reviewed, time spent playing games, occupational status, what do players want...
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Posted On Wednesday, January 16, 2008 12:45 PM | Feedback (0) |

Your first XNA game to teach your students
Dan Waters who is the new Microsoft Academics Relations Manager for the Gulf States has a nice blog entry on creating your first XNA game that I plan on using with my high school programming students. Dan walks you through in his tutorial on how to create his version of a pong game. He does a good job explaining the code and how he used collision detection with his sprites as well. What I liked was a nice powerpoint presentation that you get when you download the source. Dan spent some time creating...
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Posted On Monday, August 13, 2007 8:25 AM | Feedback (0) |

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