Brian Scarbeau

Insights from a seasoned Computer Science Trainer
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2004-2009
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Game Development

There are 2 entries for the tag Game Development
Hooked on XNA, but more time is needed...
I finally put the finishing touches on the course that I'll be teaching next school year on game programming. This will be an 18 week course for students who are experienced at programming and have taken our Honors level Programming course. I plan on using the online book The Art of Computer Game Design by Chris Crawford. The book is a short read but covers some key points such as: What is a Game? Why do People Play Games A Taxonomy of Computer Games The Computer as a Game Technology The Game Design...

Posted On Monday, May 07, 2007 11:54 AM | Feedback (6) |

First look at Professional XNA Game Programming Book by Benjamin Nitschke
After waiting several months now, I finally got my hands on this new book. The author has a nice blog on game development and he has created a series of videos on game development in directx where he created the rocket commander game. I'm hoping that Benjamin can create the videos on how he created the rocket commander game with XNA. One bonus for this book is that it's not just about coding games using XNA. The author adds input to his own experiences on creating games and emphasizes making a plan...

Posted On Wednesday, April 25, 2007 11:37 AM | Feedback (3) |

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