Well I finished my first game on the XNA platform. It's a simple War Card Game - the concept was entirely used to learn some of the XNA API. The last time I wrote a game was using MFC and COM before that was a RPG using HyperCard 2.0 on a Mac LCIII and System 7 a LONG time ago - needless to say when you see the code you will not be surprised that it is a hot mess (at least in my opinion).
But - with all things aside - the game turned out decent and has some playability to it. I am working on an overhead scrolling shooter right now - just finished the player object (named RaptorOne) which is a futuristic play on the up and coming Joint Strike Fighter. More details on that to come - the explosions are slowing things down a bit (probably because of the number of frames I am using - will play around and come up with a better algorithm to speed things up so I can put more umphh into it).
The binaries for the game can be downloaded here...
http://www.driveway.com/u4i1i8n3c5
The source code can be downloaded here...
http://www.driveway.com/t4o8c2d0p6
This is turning out to be quite the hobby - I could spend hours doing this stuff. I asked my Wife the other day if she thought I should get a job doing this (should I get better at it of course) - she said that she was afraid that I would never come home - that was good for a chuckle. Anyway - enjoy the game and remember you need the XNA 2.0 Runtime and DirectX 9c + .NET 2.0 to run it - I didn't create an installer for this and I don't intend to - this was just for practice.