Scott Miller

Appsguild - Software craftsmanship, project management, and the biz of software

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Back in the past (circa May 2006) I entered the GWB Game Contest. Six weeks of design and programming in Visual C#.Net 2005, pre-XNA days. I created a post-apocalyptic arena card game, similar to Magic, where patrons fight their champions (or slaves) in an arena. It included anime game art created by my daughter Mindy.

Now I have been converting it to XNA. In addition, I want to significantly tweak the gameplay, and add lots more cards. Mindy is unavailable for game art, so I was stumped for card art. Then I found that the charas PRGMaker art site has a faceset creator engine. So I have been using it to design card art.

Plugging the card art into the old Bloodletting game engine looks like this:

While converting this to XNA, I also want to add armor, and a "cost" to each card. Then one cannot play a card without enough money, with money being like mana in Magic.

That is Phase 1 plan. Phase 2 plan is to add multiple characters fighting at one time.

posted on Sunday, November 30, 2008 4:35 PM