Scott Miller

Appsguild - Software craftsmanship, project management, and the biz of software

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Monday, June 09, 2008 #

I read an interesting article on MSN about indie game-makers challenging themselves by creating one game a week/month for an entire year. Some are gems and some are crap.

One of the games was the super popular Tower of Goo.

They also have an article on Gamasutra about How to Prototype a Game in 7 Days. Their article is interesting and basically challenges the game designer to do the equivalent of random word association - develop a theme in a short period of time, and do small mini-game that may experiment with one idea, like a certain type of physics, or using the microphone as a controller. Interesting stuff.

So I am trying something similar, although I may not limit myself to one week or month. Now that I have a basic game framework to duplicate my XNA efforts (I call it my Bloink game engine), I am ready to begin.

My game is called MOO. It consists of a mini-game with a cow or multiple cows. (I know, the cow head looks like a deer). A farmer has to milk the cow and walk over to the vat and dump the milk, racing the clock and the ever increasing udders of the cow, which may explode. The cow has sprites of the ever-increasing udders and gradually larger eyes. The graphics are rudimentary, similar to George Clingerman's tutorials.

Here is the cow: