Scott Miller

Appsguild - Software craftsmanship, project management, and the biz of software

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So much done on the game this weekend. I spent a good 8-10 hours on it yesterday.

This is the progress:

  • Finished opponent AI to be able to play the game throroughly
  • Redid the card display system, so now it is just a user control that is either visible or hidden. This sounds like s simple fix but I had an elaborate amount of component creation code that wasn't needed
  • Added opponent graphics, thanks to Melody (see below).
  • Extensively tweaked combat because using the RPG system just wasn't any fun (see previous blog).
  • Worked on alot of game turn-based code

So I am feeling pretty good going into the final stretch. Screen shot is below, showing Spike battling Alexis:

Here are the player/opponent graphics, done by my daughter Melody:



Things left to do:

  • Add card art from Mindy
  • Splash and win/lose screen
  • Fix minor bugs with choosing cards
  • Add a blow-up image for each card, to be shown on left (ala Magic the Gathering Online). This is done, it just needs to be turned on.
  • Fix minor bugs with writing to textbox control at left

All game art copyright 2006, Appsguild software and/or Gemini Mystica.

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posted on Sunday, June 18, 2006 1:42 PM

Feedback

# re: A big game weekend 6/18/2006 7:15 PM HopeDagger
Your daughter is very skilled; looking good!

# re: A big game weekend 6/19/2006 4:32 AM thorkia
To move to the end of the text box when you add text, you could do the following:

textbox.SelectionStart = textbox.Text.Length-1;
textbox..ScrollToCaret();

That should get you to the end of the textbox.

I think a better way would be to have the newest messages on top... Everytime you add a message you just do this:

textbox.Text = string + textbox.Text;

That way the newest messages are at the top with out worrying about scrolling

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