So much done on the game this weekend. I spent a good 8-10 hours on it yesterday.
This is the progress:
- Finished opponent AI to be able to play the game throroughly
- Redid the card display system, so now it is just a user control that is either visible or hidden. This sounds like s simple fix but I had an elaborate amount of component creation code that wasn't needed
- Added opponent graphics, thanks to Melody (see below).
- Extensively tweaked combat because using the RPG system just wasn't any fun (see previous blog).
- Worked on alot of game turn-based code
So I am feeling pretty good going into the final stretch. Screen shot is below, showing Spike battling Alexis:
Here are the player/opponent graphics, done by my daughter Melody:
Things left to do:
- Add card art from Mindy
- Splash and win/lose screen
- Fix minor bugs with choosing cards
- Add a blow-up image for each card, to be shown on left (ala Magic the Gathering Online). This is done, it just needs to be turned on.
- Fix minor bugs with writing to textbox control at left
All game art copyright 2006, Appsguild software and/or Gemini Mystica.