Scott Miller

Appsguild - Software craftsmanship, project management, and the biz of software

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The game programming goes on. I haven't seen posts by Jason, so he must be already done.

I am realizing that design decisions that I made in the course of development are coming back to haunt me. I started out with a combat system similar to Pokemon. Then I started playing Magic the Gathering Online and later was heavily influenced by the shareware game Realms of Magic. Too many ideas, too much enthusiasm.

If you recall, I ended up going with an RPG combat system. It sounded like a cool idea with save throws for attack, defense, and damage. That may be fun in a large group playing D&D with a dungeon master, but, alas, it was no fun in this game. Combat dragged on with continuous saving throws.

So now I have to figure out how to salvage my combat system without getting frustrated.

posted on Saturday, June 17, 2006 12:01 PM

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# re: And the game goes on 6/17/2006 1:33 PM Jason Olson
Alas, I'm not done yet. I've actually had some other news that I can't talk about yet. Regardless to say, I've been quite busy and actually haven't been able to spend any time on my game :(.

# re: And the game goes on 6/19/2006 5:13 AM Brian
If combat is dragging...why not automate some of the throws? E.g. make all the save throws automated so the player only rolls for the initial attack.

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