Silverlight Cream for September 29, 2009 -- #700

In this Issue: Colin Eberhardt, Boyan Mihaylov, Silverlight SDK, Christopher Bennage, Stephen Forte, Jacek Ciereszko, Jesse Liberty, and Mark Tucker.


I'm still at least 2 days behind, but the crunch is over, so now I can maybe catch up. From SilverlightCream.com:
Helpful extension methods for Show / Hide animations in Silverlight
Colin Eberhardt is sharing some of the code he uses regularly by way of Extension Methods to Show/Hide animations, and boy that demo works great... thanks Colin!
Creating a Skinnable Custom Control in Silverlight 3 – Part I
Put this one down in the list for ones to bookmark, Boyan Mihaylov is starting a series on building a skinnable custome control... and this part 1 looks great!
Silverlight designer sample code is posted
The Silverlight SDK has a link up to the WPF and Silverlight Designer Extensibility Samples... don't stop at their page, check out the MSDN page... lots of good stuff in there.
Saving Files from Silverlight (using Caliburn)
Caliburn deserves a second look if you haven't yet... check out Christopher Bennage's post about saving files from Silverlight and how that's handled in Caliburn.
WCF and Silverlight Walk Through
Stephen Forte has a nice quick walkthrough of lashing a WCF service up to Silverlight... for some reason I've not been following him, but I am now!
[Behaviors] TextBox Enter Button Invoke (TargetedTriggerAction)
Jacek Ciereszko has a blog at GWB that I haven't seen before, this first post I'm blogging about is a Targetted Trigger action ... for example hitting enter on the text in a search box and having it fire the search button... very cool, and if you want, there's a Polish version as well!
RIA Svcs Data Source Control
Jesse Liberty has up part 3 of 3 of a series on using Entity Frameworks and .NET RIA Services and since I'm running behind, this also includes a pretty cool back-and-forth between Jesse and Ward Bell in the comments :)
Base Classes for Custom Behaviors
Mark Tucker took a side excursion during his game development, so I'll take it as well to point out his post on building a base class for custom Behaviors.

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