In this issue: Jesse Liberty, Corey Schuman, Gavin Wignall, Tim Heuer, Jeff Prosise, Ruurd Boeke, and Alex Golesh(2).
Shoutouts:
Julien Frelat reports that there is an Online Demo of Quake in Silverlight 3 Beta up. This features GPU Acceleration and WriteableBitmaps, but the game is not playable yet, GPL coming shortly!
From SilverlightCream.com: - Quick 3-d Update
- Jesse Liberty references Jeff Paries and gives a modification to the storyboard xaml of his previous post.
- Folding animation in Silverlight 3
- Corey Schuman posted a very cool box-unfolding app... all the flaps come open but there's no surprise inside ... no toy!... :) ... very nice animation, Corey ... and congrats on the book with Jesse!
- Blend 3: Triggers, Actions, Behaviors
- Christian Schormann continues discussing Blend 3 and behaviours. This time he digs a bit deeper and includes Triggers and Actions. Get your arms around this and the last one ... his next one is going to be examples.
- Rotation controlled direction using trigonometry and radians in Silverlight
- Gavin Wignall has a nice post up with all the trig you need for messing around with rotation in a game or anything else you may be doing, but moving the tank in the direction turned to is just cool:)
- Silverlight for WordPress
- Tim Heuer has a Silverlight plugin available for WordPress, and credit-where-credit-is-due to other folks working in the same space. If you're blog is WordPress, you should be able to find it.
- Silverlight 3's New GPU Acceleration
- Jeff Prosise investigates GPU acceleration in this post basically he loaded up the system with a demo then by adding GPU Acceleration and Bitmap caching he dropped the CPU usage to about 20% of before... cool stuff!
- Accordion part 3
- Ruurd Boeke is up to 3 parts on the Accordion now... this time looking into some of the template parts ... yikes :) .. but along the way he's even editing some keysplines in Blend ... so you get a bit of everything in this one :)
- Silverlight 3 Quick Tip #4: Hardware Acceleration
- Want the quick-and-dirty on how and where to use GPU Acceleration? ... Alex Golesh has it for you... wrapped up very neatly.
- Silverlight 3 Quick Tip #5: Assembly Caching
- Alex Golesh follows that last one up with a similar post on Assembly Caching ... another brief expose suitable for stuffing away somewhere for when you need it.
Stay in the 'Light!
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posted @ Monday, March 30, 2009 12:39 PM