
In the
GlyphMap application, I used clipped sliding canvases as menus, then in my
Samples and Code application, I used sliding panels as "Eyelids" for exposing menu choices. I thought explaining the clipping of those might be useful to someone, particularly since I had trouble with them the first time.
I will add that during the building of the xaml for this article, I realized that the xaml in the other two above mentioned items has some unnecessary canvas declarations. I will probably NOT modify the GlyphMap one, since it is a stand-alone application, but the next menu changes will reflect some streamlining learned here.
Since I was adding on to the pull-off menu in my WPF/E application for Sample Code, I also fixed the problem I had with not removing the underlying menu.
I also added JavaScript, XAML, and artwork downloads to the About menu option on the
Samples Page.