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Twin Cities Languages User Group - September 11

A Crash Course in HLSL (September 11th, 2008)

Microsoft’s High-Level Shader Language (HLSL) is a shading language developed to give graphics programmers complete control over the graphics in their applications. This talk starts at the very basics explaining what a shader is, how it works, how to write one, and why they’re so important in the future of next-gen graphics.

Speaker

Matt Christian is a student at the University of Wisconsin – Stout studying Applied Mathematics and Computer Science with a concentration in Software Development. In 2006 he was the outstanding graduate in the IT – Programmer/ Analyst degree at Northcentral Technical College. He has been programming game demos since high school and has been actively learning DirectX, OpenGL, XNA, and other game related topics. You can find out more about his current projects at http://matt.insidegamer.org/Projects.aspx or http://www.geekswithblogs.net/CodeBlog.

What is the Twin Cities Languages User Group?

As developers, we use a number of languages throughout the lifecycle of a project and our careers in general. Learning core aspects and features from other langauges can help a developer apply new techniques and designs to their own projects. This group is open to anyone who has a deep appreciation for programming languages and all of their related topics (compilation, parsing, execution, syntax, etc.). Talks are not limited to any OS or VM (or lack thereof). If you want to talk about Ruby, F#, Lisp, etc., stop on by!

Website:  www.twincitieslanguagesusergroup.com


Feedback

# re: Twin Cities Languages User Group - September 11

Gravatar I relocated my projects site so that projects link won't work. The new link is:

http://www.insidegamer.org/projects.aspx 8/26/2008 7:49 AM | Matt

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