June 2009 Entries

Lets make the spaceship move! DirectDraw, Part 4

This post explains animating the Spaceship using samples from Win Mob 6 SDK. It makes the spaceship rotate and move around the screen and bounce off its edges.

posted @ Tuesday, June 30, 2009 1:13 PM | Feedback (0)

The Law of Leaky Abstractions

posted @ Tuesday, June 30, 2009 11:28 AM | Feedback (2)

Unlimited broadband's IN (:

posted @ Tuesday, June 30, 2009 11:26 AM | Feedback (0)

Lets make the spaceship move! DirectDraw, Part 3

This post explains about animating a spaceship from the Donuts sample.

posted @ Monday, June 29, 2009 11:32 AM | Feedback (0)

Some animation at last!

posted @ Saturday, June 27, 2009 11:06 AM | Feedback (0)

Lets do some graphics: DirectDraw, Part 2

This post here digs deep into the DDEX3 DirectX sample that comes with the Win Mob 6 Pro emulator. It explains how to modify the sample to make it run on the emulator.

posted @ Thursday, June 25, 2009 12:33 PM | Feedback (0)

Lets do some graphics: DirectDraw, Part 1

This post digs into the DDEX1 sample and shows how you can make it work on the emulator.

posted @ Monday, June 22, 2009 12:20 PM | Feedback (0)

Why would the controls not show up!

posted @ Friday, June 19, 2009 10:53 AM | Feedback (2)

Problems with UNICODE files and chinese characters

Problems with UNICODE files and chinese characters. A small problem I ran into at work.

posted @ Wednesday, June 17, 2009 11:24 AM | Feedback (0)

Cellular emulator and Device Emulator, COM port issues

posted @ Monday, June 08, 2009 11:02 AM | Feedback (0)

Cellular emulator, COM3 in use please verify

posted @ Sunday, June 07, 2009 10:49 AM | Feedback (0)

Applications: Process Viewer update

posted @ Friday, June 05, 2009 12:53 PM | Feedback (0)

Tools: Cellular Emulator and Fake RIL

my experiments with cellular emulator and fake ril

posted @ Friday, June 05, 2009 10:31 AM | Feedback (2)

Windows Mobile 6.5 Emulator images now available

posted @ Thursday, June 04, 2009 8:39 PM | Feedback (0)