Axiom

A Guide to Getting Started with Axiom

Axiom can be a little daunting when you first start working with it. This guide is designed to get you through the first initial hurdles and get you going on your first project using the library.

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Axiom v0.8.0.0 Beta 2 Released

I am pleased to announce the next release of Axiom, v0.8.0.0 Beta 2. Get it here.

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Axiom, XNA and RenderToTexture

So I learned something interesting about XNA. In Axiom, you can setup your entire scene before entering the renderloop. This way there isn’t any hiccups while rendering due to loading textures, models etc. In addition to Models and textures you can also setup additional render targets. These can be used for reflection planes, shadows, dynamic textures and what have you. Well this all works really well in DirectX and OpenGL. I can setup a (DX) Surface and hold that until I’m ready to render to it....
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Creating .Net Configuration Sections

A while ago, I removed the configuration handling that was embedded in the Axiom core. I firmly believe that how the configuration information is stored should be the decision of the Application Developer not the library. I kept the format and just moved the relevant classes into the Demos. That particular implementation relied on a custom Typed DataSet and really didn’t fit with the whole .Net configuration patterns. So I decided it was time to look into creating a custom configuration section for...
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Axiom 0.7.5.0 Beta 1

Today I released the first Beta of the next version of Axiom. Axiom is a C# 3D rendering engine. This year marks the 6th year of it’s existence. I have been maintaining it for the past 3 years. I am particularly excited about this release because for the first time we are shipping some brand new features. XNA Renderer The largest feature that was added for 0.7.5.0 was the XNA Renderer. It has been in development for the past year. A large hurdle for the XNA renderer was the absence of any fixed function...
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