March 2012 Entries

Low-Latency High-Performant Financial App Infrastructures

Financial Apps feel the need for speed – this can come via parallelization, and via infrastructure - fast messaging and non-blocking distributed memory management. This blogpost gives an overview + examples of various technologies that can squeeze performance out of your trading apps and clock cycles out of your modeling apps. Low Latency via Infrastructure ZeroMQ · ZeroMQ is a messaging library - ‘messaging middleware’ , ‘TCP on steroids’ , ‘new layer on the networking stack’. not a complete messaging ......

Posted On Monday, March 26, 2012 9:05 PM | Comments (2)

Direct3D 11 Programming in a Nutshell

Programming Direct3D requires understanding of where different types of resources are bound to the shader pipeline. The shader pipeline consists of configurable fixed function stages (Input Shader, Tessellator, Stream Output, Rasterizer, Output merger), and opt-in HLSL programmable shader stages (Vertex Shader, Hull Shader, Domain Shader, Geometry Shader, Pixel Shader, Compute Shader). Passing data into shaders involves creating & binding resources to the pipeline in C++ on CPU, so that HLSL ......

Posted On Wednesday, March 14, 2012 10:28 AM | Comments (1)

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