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Josh Reuben June 2011 Entries
XNA Multiplayer Games and Networking
· XNA communication must by default be lightweight – if you are syncing game state between players from the Game.Update method, you must minimize traffic. That game loop may be firing 60 times a second and player 5 needs to know if his tank has collided with any player 3 and the angle of that gun turret. There are no WCF ServiceContract / DataContract niceties here, but at the same time the XNA networking stack simplifies the details. The payload must be simplistic - just an ordered set of numbers ......

Posted On Tuesday, June 28, 2011 5:16 AM

Expert Days 2011 – Here I Come!
Expert Days is an annual software development conference held by E4D in Israel. This year, for the first time, some of CodeValue’s experts have joined forces with E4D and are participating in order to give you, the attendee, the best possible value. If you are a software developer, software architect, team leader or somehow interested in the hottest available Microsoft technologies – this is definitely the conference you want to be at. The conference is held on 10/07/2011-14/07/2011, and there are ......

Posted On Wednesday, June 8, 2011 9:57 PM

Workflow 4.0.1 StateMachine - Distributed Tracking Visualization
Workflow 4 State Machine – Distributed Tracking Visualization · Disclaimer: This post requires an understanding of WF 4.0.1 , WCF and WPF. · Before I explain the how, look at the following image for the what: I am debugging a REMOTE workflow STATEMACHINE instance, and from tracking information sent from server, I am able to highlight the current state in my client! Visual Workflow Tracking Sample – a Big Ball of Mud · Workflow 4 provides the System.Activities.Presentat... class which ......

Posted On Tuesday, June 7, 2011 6:56 PM

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