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Keep the ball rolling, Admiral!

'Admiral Overalls' progress continues to move forward tirelessly. Me and Draffurd have until the end of Friday to finish our game, which means just a meager 4 days remain! I have a feeling that it's going to be very tight, but we should be finished the game by then.

Allow me to toss some more screenshots at you, dear reader. :)




(Easy to tell which maps I make, and which Draffurd makes :P)



(You'll just have to wait until you play to see what THIS enemy does!)



(Hey, who is that Commander beneath those sheets?)



What's new?

Music! Now a music track (MIDI format) can be associated with a map, to play continuously while the map is being played on. Draffurd is pumping out some wonderful tunes that really spice up the atmosphere of the game.

Death! Yes, now the poor Admiral can meet his demise. Luckily, he's armed with a number of extra lives that lend him a second chance. Thank goodness!





Door fixes! Now doors properly block enemies from passing through them -- who neglect to ever carry keys of their own -- and tomatoes now splatter all over the door frame rather than passing through unscathed. Both seem trivial, but it's the thought that counts. :P

Enemy death! Enemies now either "POP!", "BOIK!", or "SPLAT!" out of existance when pummeled with an ample number of tomatoes. There is also a rather attractive tomato-splatter animation. :)

And of course, as usual, a healthy number of bug fixes.


Once again, I think I'll reiterate (and brag a little, hehe) over how extremely pleased I am with how the game is turning out. I think AO will be me and Draff's most professional/polished game we've made, and maybe even the most fun! I certainly enjoy myself when I play over the few test levels we have, and I wrote the darned thing!


Visual C# Discussion: Another not-so-positive point about VC# Express. I really really really dislike how running the game from the IDE doesn't force the current directory as the root project directory. Instead it makes it the /MyProject/bin/Release/ folder. This irks me because I need to include a "Environment.CurrentDirectory = "" when I'm developing, so I can run it from the IDE properly. Otherwise it won't find the game resources in the \Data\ folder off of the project root dir. Then, when I'm distributing, I need to comment out that line in order for it to work with the executable in the project root dir rather than off in the bin/Release dir. Aaaah!

(And nobody had better reply to tell me how I've missed some obvious option that solves this entirely!)*

*(Help me!)

Feedback

# re: Keep the ball rolling, Admiral!

Gravatar If you want the Data Directory to automatically show up in the bin/Release or bin/Debug folder you need to do the following:

1. Add the data directory to your project.
2. Add all the files in the data directory to your project.
3. On each file in the data directory - set the Content type to none, and the action to copy always or newer

That should work with debug and release builds 6/27/2006 5:57 AM | thorkia

# re: Keep the ball rolling, Admiral!

Gravatar Man! I can't wait to play your game myself :). This is great to see a game this far along in the project. I only wish I would have had the chance to finish mine, but alas, preparing for my new job at Microsoft is probably a little more "urgent". 6/27/2006 10:03 AM | Jason Olson

# re: Keep the ball rolling, Admiral!

Gravatar I agree, this is looking awesome. Looking forward to giving it a spin! 6/27/2006 9:47 PM | George

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