"What of gamedev!?"
An excellent question. With an equally excellent answer. I'll illustrate this by showing you Draffurd's friggin' awesome title screen for 'Admiral Overalls', in all of its 4-bit glory!

(MSPaint FTW!)
It's done in the same general style of Apogee's (old) wonderful games:
show a cool shot of what the game is like in a location that never actually appears in-game. Awesome. :D
The Map Editor is now also virtually complete. I had to revamp a bunch of things of a boring nature that I won't babble about here, but needless to say, it's looking good. Looking so good I won't even post a screenshot (today).
"Let's see a random in-game shot!"
Okay. Glad you asked.

Next on the Roadmap is collecting fruit to gain (elusive) 'points', followed by basic enemy logic and tomato-shooting action.
All of which in the next ~6-7 days before the contest ends. Oh joy. :)
Visual C# Express Rant: Not a praising rant today! I really wish there was an option to hide the Property window when you are in code-mode. It's very handy when you're working on a WinForm, but it just gets in the way of my 'beautiful' code when I'm working on it. I also dislike the way that the Start Page must be closed manually after loading a project (even via link on it). I mean, it's a VERY nice start page, don't get me wrong, but once I've opened my project I just don't want to deal with its existance anymore. :) Oh, and I'd really like some way to track run-away processes in Release mode. :P