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Thursday, June 22, 2006

It's all about cramming..

"What of gamedev!?"

An excellent question. With an equally excellent answer. I'll illustrate this by showing you Draffurd's friggin' awesome title screen for 'Admiral Overalls', in all of its 4-bit glory!




(MSPaint FTW!)



It's done in the same general style of Apogee's (old) wonderful games: show a cool shot of what the game is like in a location that never actually appears in-game. Awesome. :D

The Map Editor is now also virtually complete. I had to revamp a bunch of things of a boring nature that I won't babble about here, but needless to say, it's looking good. Looking so good I won't even post a screenshot (today).


"Let's see a random in-game shot!"

Okay. Glad you asked.






Next on the Roadmap is collecting fruit to gain (elusive) 'points', followed by basic enemy logic and tomato-shooting action.

All of which in the next ~6-7 days before the contest ends. Oh joy. :)


Visual C# Express Rant: Not a praising rant today! I really wish there was an option to hide the Property window when you are in code-mode. It's very handy when you're working on a WinForm, but it just gets in the way of my 'beautiful' code when I'm working on it. I also dislike the way that the Start Page must be closed manually after loading a project (even via link on it). I mean, it's a VERY nice start page, don't get me wrong, but once I've opened my project I just don't want to deal with its existance anymore. :) Oh, and I'd really like some way to track run-away processes in Release mode. :P
 

 

Copyright © Stephen "HopeDagger" Whitmore