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Motivation plunge (temporary!)

My "Admiral Overalls" motivation is rock-bottom at the moment. In ye olde days, this the point where I'd say "nuck this!" and quit the project. But I'm far l33ter now, so I just fall into a lapse of depression until I get back on the horse again.

The only problem is: this time around, time counts! The contest ends June 30th, and I should be roughly half-way done. Well, I'm not. I'm still struggling to get the (very buggy) map editor finished so that Draffurd can start pumping out some content. My lack of extensive C# experience (especially with SDL.NET) combined with the time limit is really nerve-wracking.

On the upside, I did implement object placing/deleting, which includes the player start-point, tomatoes, and various fruit. (The fruits being collectable for 'points' of a trivial nature)

But it'll get done. By George, it'll get done! Whenever I feel down, I just look below for motivation:





Obligatory VC# Express Rant

Solution management is COOL! I played around with my two projects, "Admiral Overalls" and "AO Map Editor" and rather than running each in a seperate instance of the IDE for testing, I combined them into one solution. I don't really like the term "solution" for it; I think MSVC6's "workspace" was cooler, but oh well. I'm just a little too oldschool for my own good, though. Still, the usage of solutions to manage multiple projects is cool. *thumbs up*

Oh, and did I mention how lightning-fast the C# compiler is on that thing? Gah! Everything always compiles almost TOO fast. ;)

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# re: Motivation plunge (temporary!)

Gravatar Keep it up mate. If skirmish is anything to go by, this will be good when it comes out. Don't lose heart, if you do then what hope do the rest of us have!

Cheers
Jacob 6/18/2006 4:39 PM | Jacob

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