Tetris 360 - My XNA 1.0 Creation

I'm not going to go into a lot of detail in this post but I have completed my remake of tetris in XNA in 3 days.  It still has a few bugs (mostly with shape rotation), but the real purpose was more to play with XNA rather than make a perfect game.  I'll likely improve on some of the rendering techniques and experiment with additional features.  If you have a unique feature you'd like to see, drop me a line.  I will post a reply to existing and additional comments in the near future.

Download XNA Tetris 360 beta 1.0

 

Merry Christmas!

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Print | posted on Sunday, December 24, 2006 9:09 AM

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