Here are two brief samples of loading random content in XNA 1) Loading a random texture2) Loading a random object Random Texture Using the XNA content pipeline in GSE 1.0, it is simple to generate random textures. In my first game, I only require one background image per game. The following code sample randomly selects the "background0" or "background1" asset names with the same path. // Load random background textureRandom random = new Random();int randomNum = random.Next(1,3);string randomBackgroundAssetName...