December 2006 Entries

Loading random, dynamic content in XNA

Here are two brief samples of loading random content in XNA 1) Loading a random texture2) Loading a random object Random Texture Using the XNA content pipeline in GSE 1.0, it is simple to generate random textures. In my first game, I only require one background image per game. The following code sample randomly selects the "background0" or "background1" asset names with the same path. // Load random background textureRandom random = new Random();int randomNum = random.Next(1,3);string randomBackgroundAssetName...
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Tetris 360 - My XNA 1.0 Creation

I'm not going to go into a lot of detail in this post but I have completed my remake of tetris in XNA in 3 days. It still has a few bugs (mostly with shape rotation), but the real purpose was more to play with XNA rather than make a perfect game. I'll likely improve on some of the rendering techniques and experiment with additional features. If you have a unique feature you'd like to see, drop me a line. I will post a reply to existing and additional comments in the near future. Download XNA Tetris...
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XNA Texture Utility - Paint.NET

Obviously there are hard-core photoshop people out there. But you are looking for something more light-weight that is very capable of creating textures and graphics for 2D and 3D games. The actual program was started by some dude's final project for school....nice. If you like this program definately contribute ...
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2D First - XNA Tetris Xbox 360 Game

In an attempt to dive right into 3d XNA I had to take a step back. I decided to write a 2d game just to get familiar with the framework. I made tetris in about 2 days. Its not complete yet but its a good start. I have implemented this game before in C++ years ago. Heres a tasty screen shot and I'll post the game when I finish it. The board and pieces are blended with the BG image which is loaded randomly at startup. ...
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Beginning XNA

So the new XNA framework 1.0 has been released. You've heard all about it from your friends who clearly play too many video games. Its easy to get started, especially if your C# 2.0 skills are strong. The concept is basically a framework to support the creation of XBox 360 and PC (Windows) games. XBox 360 games can be deployed to your console with the correct licensing. The same framework can be used to debug the games in a Windows environment. Input data is facilitated by the USB-wired controller,...
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