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For awhile now I've worked on refactoring a big chunk of code that I've used numerous times over and have been refactoring in much smaller doses but now I'm taking all the code I've written in XNA (mostly) and creating a reusable function library to make using XNA even easier. Enter, RhinoXNA, providing users with: Ability to render 2D (sprites, fonts) and 3D (3D needs work yet) Extendable objects to quickly create game menus, player HUD, and game levels Built-in, extendable achievement-like system...
Posted On Friday, July 30, 2010 2:33 AM | Feedback (0)
Episode 2 of the Deep Fried Devcast has been released and is available on iTunes and for streaming at www.deepfrieddevcast.com In this extra long episode we talk about the recent trend of board games being translated into video games and vice versa. Listen and you could win a copy of Ticket to Ride for the Xbox 360
Posted On Friday, July 16, 2010 1:55 AM | Feedback (0)
(Warning: This post contains spoilers about SILENT HILL 2. If you haven't played this game, you are dumb) What is one sign of a great game? One of the signs I realized recently is when a game continues to stun and surprise you years and years after you've played and beaten it. As a major Silent Hill fan, I recently was reminded of Silent Hill 2 and even though see it as one of my favorite Silent Hill games, there are still things I'm learning about it that are neat little additions that add to the...
Posted On Monday, June 07, 2010 8:40 AM | Feedback (0)
For awhile now I've known that XNA Game Studio contains built-in scene management however I still built my own for each engine. Obviously it was redundant and probably inefficient due to the amount of searching and such I was required to do. And even though I knew this, why did I continue to do it? I've always been very detail oriented, probably part of my mild OCD. But when it comes to technology I believe in both reinventing the wheel and not reinventing it all at the same time. Here's what I imagine...
Posted On Thursday, May 13, 2010 8:57 AM | Feedback (0)
Last week I made 2 stops to my local game stores and spent a load of cash on a bunch of new retro games for my collection. Here are the recent additions: NES - Mega Man 2 - The Adventures of Bayou Billy - Ducktales - Metal Gear - Super Mario Bros / Duck Hunt - Firestorm - Dragon's Lair - Bartman Meets Radioactive Man N64 - Superman 64 - Zelda: Ocarina of Time (in original box, box is in poor condition) Atari - Superman - Adventure - Donkey Kong - Raiders of the Lost Ark Dreamcast - Memory card with...
Posted On Monday, April 05, 2010 7:16 AM | Feedback (0)
Recently I've decided, in true nerd fashion, to collect either comic books or video games. Considering I'm much more versed in the technological arts and not in ACTUAL art, I thought collecting old video games would be an interesting venture. After all, I am a self-described compulsive shopper (my bank statement at the end of the month has a purchase every few days). (Don't worry, I'm not in debt and still pay my bills on time!) I went to a local video game store in Stevens Point called Gaming Generations...
Posted On Monday, March 22, 2010 8:07 AM | Feedback (0)
Many people in the mod community were very excited to see the release of the Unreal Developer Kit (UDK) a few months ago. Along with generating excitement into a very dedicated community, it also introduced many new modders into a flourishing area of indie-development. However, since UDK is free, most beginners jump right into UDK, which is OK though you might just benefit more from purchasing a shelf-copy of Unreal Tournament 3. UDK UDK is a free full version of UnrealEd (the editor environment...
Posted On Friday, March 12, 2010 8:23 AM | Feedback (4)
Last Wednesday, after many UPS delivery failures, I received P90X in the mail. P90X is a series of DVD's and a nutrition guide you use to shed pounds and gain muscle. Odds are you've seen the infomercial on TV at some point if you watch a little tube now and again. I started last Thursday and am still standing to tell this tale. At it's core, P90X is a 12 DVD set of exercise videos. Each video is comprised of a different workout routine that typically last around an hour (some up to 1 1/2 hours)....
Posted On Thursday, March 04, 2010 7:47 AM | Feedback (0)
Recently I realized I was losing all that great math knowledge I had learned in college due to the fact I have zero math books. To re-kindle my mathematics background I purchased a book called 'The Numbers of Numb3rs'. The book is based around the TV show 'Numb3rs' and how credible the math within that show is. At this point I'm only slightly halfway through the book but have really enjoyed what I've read (and understood). The book details a lot more than just the numeric background behind episodes...
Posted On Thursday, February 04, 2010 10:00 AM | Feedback (0)
Hopefully you haven't forgotten, but the Twin Cities Code Camp 7 is happening this next weekend! I will be giving a talk about effectively storing game assets like sprites and models. This will be my first time writing code during a talk and think it should go pretty well (should take more time compared to my other talks). There have been some changes this year to the lunch situations so if you haven't yet checked it out, head over to TwinCitiesCodeCamp.com and get all the details. And if you haven't...
Posted On Wednesday, October 21, 2009 12:43 AM | Feedback (1)
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