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Code.Blog Code Talk for the Game Developer November 2009 Entries
Learn XNA: Useful Types
There are numerous useful types available in XNA that will significantly help you design and build your next game. Here are two of the most useful (in my opinion) and how you can use them in your game (I will focus on mostly 2-dimensional uses). Vectors Vectors are amazing! They are seriously, probably one of the coolest types on the block, especially when taking into account that they are used for almost everything in games. The most common forms of Vectors used in XNA are the Vector2 and the Vector3, ......

Posted On Wednesday, November 11, 2009 8:05 AM

Development Diary: Pong RPG
I have been hard at work recently porting Pong RPG from a PC-only XNA game to an Xbox 360 game in the hopes of potentially releasing it on the Xbox Indie Games Marketplace. Pong RPG (PC) was a great success in my mind because even though it was flawed, it was a full game product that I created from scratch (almost all by myself) since my days in High School (which was when I first created a full game). While it was great to finish the game, the code was extremely difficult to read and very static. ......

Posted On Friday, November 6, 2009 5:31 AM

Learn XNA: Starting Development
Game development is a great career but we all can't be the next John Carmack. And let's be honest, even though you've got a great resume and a smashing portfolio, the odds are slim you'll get that coveted game programmer job. To sharpen your skills and expand your portfolio why not take a look at Microsoft's XNA Game Studio? XNA Game Studio is a library built on top of the DirectX framework to ease game development for students and hobbyists while still providing enough flexibility to create games ......

Posted On Wednesday, November 4, 2009 7:34 AM

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