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Code.Blog Code Talk for the Game Developer September 2009 Entries
Intro to SVN: Trunk, Tags, and Branches
Subversion (SVN) is a popular tool used by many development teams as their primary way of versioning their code. Here are some of the basics to SVN. Possibly one of SVN's best aspects is the ability to work on a shared code base. This shared code base is called the Trunk. This is typically where the full, buildable code resides. It may depend on your team, but this code may be the code you work on daily and commit to. This leads into the idea of commits and updates. To illustrate this, let's imagine ......

Posted On Wednesday, September 30, 2009 3:59 AM

XNA: What do you want to learn?

I'm thinking about either re-writing my old XNA tutorials or starting a whole new series.  XNA is now in v3.1 and when I wrote the tutorials we had just jumped from the 1.0 refresh into 2.0.  I want to know what you want to learn about XNA.  Send me an email or post a reply and I'll try to structure it to include what you've asked (hopefully I can teach what you want to learn).

So...

what do YOU want to learn?!

Posted On Friday, September 18, 2009 6:08 AM

Ping Pong RPG for Xbox
Lately I've been working on bringing my game Pong RPG to the Xbox. I've slightly changed the title to Ping Pong RPG to make it less like the Atari version and more like my own. The most exciting part though is the new code! Here are some of the details of the new code... In the PC version of Pong RPG, every image/sprite had it's own file. This means every time I loaded a menu I had to load each menu item, the background, and any other pieces that weren't part of the already loaded images. To make ......

Posted On Wednesday, September 9, 2009 12:45 AM

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