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Code.Blog Code Talk for the Game Developer July 2008 Entries
XNA Epic Fail & How I Started Programming
So XNA epic failed/pwned me last night. So I wrote my great Pong game and am building an installer (which is essentially an HTML page with links to the other installs) when I learn, via Creators.XNA, that since I use the GUID namespace to create new saved games the player is required to install Visual C# Express 2005 or have full VS 2005 pre-installed. This means, over the 3-4 already required redistributable packages, you also need to install 2 quite large components that basically install a whole ......

Posted On Thursday, July 31, 2008 8:45 AM

Lazy Night
Last night was a lazy night, I tried re-packaging my game and uploading it but the upload constantly failed (and takes 45 min to upload) so I just stopped and played some drums and some Unreal 3. I'm quite bad at Unreal 3, only able to really play on the easiest and not get super irritated. In my defense, their 'friendly AI' isn't exactly smart in any respect. I think the enemy AI is much more advanced. For instance, I'll grab the flag and have 2 of my guys run up to me and say 'Covering you!' So ......

Posted On Wednesday, July 30, 2008 8:50 AM

Getting Fat
I've been working out a bit and eating much healthier lately in the hopes on shedding the stupid weight I gained this summer (damn home-cooked meals and eating loads). I realized yesterday in the cafeteria at work, the sandwich I had was about 400 calories less than the Buffalo Chicken Salad they had yesterday, and I bet my sandwich was much tastier (and cheaper). I need to exercise more though, I've done this workout ab dvd a few days and walked a bunch extra but I don't think that will cut it to ......

Posted On Tuesday, July 29, 2008 8:08 AM

DM-ControlRoom Beta Released
Get the beta of the DM-ControlRoom map for Unreal 3 here. What else is going on with me? Not a whole lot. Here's what I need to do for my portfolio stuff yet. I need to make sure my code is correctly cleaned up for the DirectX demo and I need to release the code on my portfolio site. I also need to finish Pong RPG but can't until I receive the final music files (I have 2/3 of the final files) and place that on my site. I probably will need to troubleshoot the installer as well to make sure it installs ......

Posted On Monday, July 28, 2008 8:13 AM

Map Pics Galore
I reworked the map a bit last night and changed the lighting as well as added loads of pipe and wire mesh items to make it seem more realistic. There still is stuff I need to add but here are the latest shots: Links to other new pics: ......

Posted On Friday, July 25, 2008 9:09 AM

Cooking Maps....Medium-Rare
Hooray! I got my 2 gb RAM in the mail last night and quickly installed them. RAM is interested in that there isn't an immediate difference in the way my computer performs. Does it boot up quicker? Not noticably. But, I was running UnrealEd last night with iTunes, something I did a few days before and it literally almost froze my whole system. Now I can easily run both with the only noticeable problem being build time in Unreal is longer when iTunes is going (probably cause my CPU is only a 3.0ghz ......

Posted On Thursday, July 24, 2008 8:36 AM

Spoilers (Not in my post)
I'm a very weak person in the respect that I use the internet to spoil any kind of wonder I may have about something. For instance, I knew the whole plot and happening of The Dark Knight before I went and saw it. Did I want to be surprised? Yes. Could I resist the numerous online places describing the plot? No. Now here's my predicament. I am a PS3 fanboy and a Metal Gear Solid fan and have not yet played Metal Gear Solid even though there have been billions of praises for the game. The reason I ......

Posted On Wednesday, July 23, 2008 9:52 AM

Obsessive Game-pulsive
First update, a few more map pics from some work I did last night: Overhead View Destroyed End New Hallway 'Tire' End They're widescreen pics so I don't want to embed them. I added a massively cool addition to the map in the form of fences in the hallways. Now, instead of being able to get from one side of the map to another from the hallways or the catwalk, you are forced into that small room where I think a lot of the fights will happen, definitely cool to introduce such a small change and totally ......

Posted On Wednesday, July 23, 2008 8:27 AM

I wanted to take a break from CR last night so I started work on ToxicRiver. It's cool, I've only been working with the Unreal editor for less than a week and I can already see improvements on how much faster I can make maps and how much better they look (compared to CR and to the old Atlantis I was working on in 2k4). ToxicRiver is my first map featuring liquid in the form of a pool -> waterfall -> river. A few design changes were made, the ramps were too big so I needed to implement elevators ......

Posted On Tuesday, July 22, 2008 9:12 AM

Map Pack #1
I worked more on my first Unreal map this weekend although it still is bland and needs loads more meshes. Here are some screens: Upper Walkway: Hallways: Main Control Room: This map is tentatively called DM-ControlRoom. It's a relatively small map set in this dungy looking basement loaded with machinery. I've also got plans for 2 more maps I will build and release with my first 'Map Pack'. It will contain DM-ControlRoom, DM-Substation, and DM-ToxicRiver (all early titles). DM-Substation Set in an ......

Posted On Monday, July 21, 2008 3:22 PM

Mod Woes
I worked last night on trying to implement some simple scripting with the Unreal 3 engine and I just about killed myself. It never compiled right, it seemed to be looking in a completely odd directory, and there are very few actual scripting tutorials online. Epic's UDN is nice but lots of it is closed, only accessible for licensee's (rightly so). I'm going to work on my map a bit more tonight. I built this simple map to demonstrate some level building concepts I learned watching loads of 3DBuzz ......

Posted On Friday, July 18, 2008 9:04 AM

A Modder of EPIC Proportions
Last night I went out and bought Unreal Tournament 3 for PC. I used to have the game for PS3 but sold it because I really didn't play it after I beat the single player (multiplayer was hardly rewarding). But, with the PC version, I get all the development tools as well so I can make my own levels and script my own stuff (very cool). Plus, considering Best Buy has the game for $30, total steal. Thinking about the project I was starting, I wasn't really excited by the kind of game it was turning into. ......

Posted On Thursday, July 17, 2008 9:12 AM

Ode to Bungie
Poor Bungie, getting put down by 'the man'. I'm not 100% convinced this whole stunt is over though with Luke Smith's postings on NeoGaf I'm about 99% sure this all really sucks. Considering E3 has pretty much been dead so far, a nice Bungie announcement could have brought things back to life a bit. Microsoft == Killjoy. There could be hundreds of reasons why the 'publisher' (aka Microsoft) decided to hold Bungie back so I won't go into them, I'm only hoping it's something legitimate and not something ......

Posted On Wednesday, July 16, 2008 10:07 AM

Sony E3 Conference Thoughts
I was rooting for you Sony, I really was. High five for having a better show than Nintendo, two smacks for Microsoft having a better show. Here's the recap: Apparently the theme this year at Sony was Resistance and MMO's. Resistance 2 was shown as well as a new PSP game, Resistance Restribution. On the note of the PSP, it has a new pack for $200 with a Ratchet game, a PSP, a movie, 1 gig memory stick, and Echochrome voucher (not bad for $200). I guess the cool thing to do is provide movies through ......

Posted On Tuesday, July 15, 2008 3:21 PM

Nintendo E3 Conference Thoughts
Nintendo, Nintendo, Nintendo. We need to have a little talk. See here's the thing, it's not me, it's you... So Nintendo wrapped up their E3 conference a bit ago and here's the recap. _____ Oh sorry, I fell asleep, BORING! Couple new Fit-board utilizing games, 2 new peripherals, some new games, and zero excitement generated. The biggest news? It's probably either between the new motion sensor thingy, or the reveal the Mario and Zelda teams are both working on new Wii games. But they said 'new titles', ......

Posted On Tuesday, July 15, 2008 12:52 PM

Microsoft E3 Conference Thoughts
Since I'm at work at can't access video, I'm going to post my thoughts on the Microsoft Press Conference based on numerous live-blogs I read updates on. First thing I'll do tonight though is watch all the videos of it. I thought the MS conference was quite unimpressive overall. Initial reactions to Fallout 3 were varied due to the seemingly early nature of the demo/game. RE5 came out and demo'ed some co-op but we knew co-op was coming for awhile now and the game seemed quite similar to RE4 (not that ......

Posted On Monday, July 14, 2008 2:48 PM

New Stuff
Since Pong is relatively done (just waiting on the final audio cuts), I've begun work on a new project. I talked to a friend and decided the theme would be sci-fi and it would be 2D. Set with such restrictions, I went and wrote about 6 pages of a story and I've got to say it's probably the coolest story I've started (my only recent sci-fi work). The greatest part was when I made up a word to fit in my story only to find it was a real word and meant exactly what I needed it for, nifty. In other news, ......

Posted On Monday, July 14, 2008 8:52 AM

Total, Undeniable, Geekdom (Pong Release Date)
It's amazing how incredibly geeky you may not think you are but when it comes to certain things you just find yourself reacting to geeky thing0. Sit down young children and let 0me tell you about a boy and his Halo wikia... So I'm browsing through the Halo wikia yesterday and I'm reading about Gravemind, the Brutes, the Arbiter, etc... As I'm doing this, I'm listening to the Halo 3 soundtrack on repeat on the song Black Tower (great song, listening to it now). I'm reading and learning more about ......

Posted On Friday, July 11, 2008 8:08 AM

PONG IS DONE....mostly.
I've finished my second complete game ever. My first was an RPG built in VB 6.0 back in 2003 and now I've built Pong RPG in XNA GS in 2008 targetting Windows systems. About the Game Pong RPG is an advancement over the simple game of Pong. Instead of playing game after game without receiving any sort of award, Pong RPG tracks your match stats each time you play a game and awards you XP. The more XP you gain, the higher your level goes. At each level you gain stat points which can be used to lengthen ......

Posted On Thursday, July 10, 2008 9:37 AM

Another Pong Update
I worked last night on implementing loads of new audio into Pong. My audio engineer really busted his stuff to push out loads of new songs/sounds to put in there. Previously, there was only 1 sounds, the main menu theme. Now we have a main menu theme, a garage concept theme, paddle sounds, score sounds, and hover/click sounds. I have to work on 2 things yet that are quite core to the gameplay and then it is all attractive items like tutorial images and unlockable items. I'm hoping on finishing this ......

Posted On Tuesday, July 8, 2008 8:31 AM

PS3 Award Card

Posted On Thursday, July 3, 2008 6:42 PM

Since Pong is getting further and further along, I'm starting to think of distribution methods. While I'll almost definitely have an ISO for download, I'd like to package and make it look as professional as possible. Looking at the parts to it, I could make about 24 copies for around $50. The initial cost could be about $72 but that extra $22 will contribute to each pressing after those first copies (like I'll ever even give away 24!). Really if I sold them for $2 a piece I could remake all the money ......

Posted On Thursday, July 3, 2008 8:56 AM

Pong Image Dump
Let me know what you think.

Those are recent shots of my XNA Pong game  I posted earlier today but GWB had some issues and lost my post it seems.  I'll post more tomorrow.

Posted On Wednesday, July 2, 2008 8:22 PM

Independent Developers
Recently I've begun to find other 'development' forums and stumbled upon the IndieGamer forums. While I had run through them a few times before I decided to join and speak a bit. Then, a post really sparked my interest and I suddenly continued to think about the logistics, let me provide some background. The post was initially about a video development series. After some crticisms on the video, the talk turned to only allowing certain people to post on the forums, people that were 'independent developers' ......

Posted On Tuesday, July 1, 2008 11:51 AM

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